Tjay Posted July 15, 2015 Share Posted July 15, 2015 Mark, your PM inbox is full. Email sent. 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted July 16, 2015 Share Posted July 16, 2015 It will be singleplayer/Coop. HtH we are talking about right now is just to get the scenario playable tomorrow as I haven't scripted soviet forces yet.The Youtube prelude is not something I have done or will do, its a British army instruction movie from the 80s who was the inspiration for this scenario. /KT SP: great ! Instruction movie: excellent idea as well, like you wrote, to set the mood right. Grtz 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted July 20, 2015 Author Share Posted July 20, 2015 Okay Scenario is ready for playtesting again, BG ANZAC on Thursday? /KT 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 20, 2015 Share Posted July 20, 2015 Sure! With Tjay as the CT commander so he can try his mounted rescue plan out. 0 Quote Link to comment Share on other sites More sharing options...
D u k e Posted July 20, 2015 Share Posted July 20, 2015 Hi Katie,you scripted red? If yes I have time now to test it.cheersD u k e 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted July 20, 2015 Author Share Posted July 20, 2015 Yepp. You got PM./KT 0 Quote Link to comment Share on other sites More sharing options...
D u k e Posted July 20, 2015 Share Posted July 20, 2015 Servus,1:30h no message: blow up the bridge.I`m holding.cheersD u k e 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted July 20, 2015 Author Share Posted July 20, 2015 Impossible.... I haven't even touched Blue side since we played the scenario (except adding a Bty of arty).I will dig into it... *Edit*I have tested and it works for me. Check your message at 15.00 time, it should be there.I think I need to repeat that message a few more times, seems people loose it in the text flow./KT 0 Quote Link to comment Share on other sites More sharing options...
D u k e Posted July 20, 2015 Share Posted July 20, 2015 Servus,I saw no message, but you can check.https://www.dropbox.com/s/hlkx7xhvy1ynsue/The%20Demolition%20Guard%201989%20%28UK%29_072015THOR1110.rar?dl=0But it`s a good mission. cheersD u k e 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted July 20, 2015 Author Share Posted July 20, 2015 Thanks. Doesn't seem like text messages are saved in the AAR, so no way to check it there. /KT 0 Quote Link to comment Share on other sites More sharing options...
D u k e Posted July 20, 2015 Share Posted July 20, 2015 Hi Katie,In the end I tried to blow up the bridge, but it was not working.Maybe I made a mistake with the engineers.cheersD u k e 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted July 20, 2015 Author Share Posted July 20, 2015 Well not what I can see. As long as the vehicles stays within the grey "bridge area" zone it works.I tried only having infantry in the zone but that didnt work. but just 1 ENG vehicle is enough to trigger it. So why it wasn't working I dont know./KT 0 Quote Link to comment Share on other sites More sharing options...
D u k e Posted July 20, 2015 Share Posted July 20, 2015 Servus Katie,second try:https://www.dropbox.com/s/7ifkn7qnb0caz1b/The%20Demolition%20Guard%201989%20%28UK%29_072015THOR1937.rar?dl=0no message...you send me the right version?cheersD u k e 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 20, 2015 Share Posted July 20, 2015 Thanks. Doesn't seem like text messages are saved in the AAR, so no way to check it there. /KTThe text messages are in the respective html file in the "Reports" folder (beneath all the tables). 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 20, 2015 Share Posted July 20, 2015 Well not what I can see. As long as the vehicles stays within the grey "bridge area" zone it works.I tried only having infantry in the zone but that didnt work. but just 1 ENG vehicle is enough to trigger it. So why it wasn't working I dont know./KTSo does an Engineer track have to stay inside the region or do dismounted Engineers count too?Something else we can check on Thursday night, perhaps. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted July 20, 2015 Author Share Posted July 20, 2015 Dismounted engineers are not counted. (I tried only having dismounts in the area and it didnt work).So Minimum force you need in the area are 1 E10 ENG vehicle, with or without dismounts (makes no difference in my testing).I can't for the life of me understand how Duke can fail twice on same scenario I have and from the AAR it looks like the units are in the area. I am clueless.We will see thursday how it goes, I have taken the precaution of adding to new messages that the bridge is ready to blow with 2 sec delay so you have in total 3 messages in a row saying its ready to blow so it is not missed amongst the contact reports./KT 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 20, 2015 Share Posted July 20, 2015 We will see thursday how it goes, I have taken the precaution of adding to new messages that the bridge is ready to blow with 2 sec delay so you have in total 3 messages in a row saying its ready to blow so it is not missed amongst the contact reports./KTMaybe if the Engr units withdrew once the bridge is "unsafe"?That would give you the messages and a visual cue? 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted July 20, 2015 Author Share Posted July 20, 2015 Then I had to script them as ai unit? I don't like that plan, you have seen how it looks around the bridge, the last thing I need is another ai unit doing what it feels like./KT 0 Quote Link to comment Share on other sites More sharing options...
D u k e Posted July 21, 2015 Share Posted July 21, 2015 Hi Katie,I will check it a third time without loading my saved plan.Maybe this will work.cheersD u k e 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 21, 2015 Share Posted July 21, 2015 Then I had to script them as ai unit? I don't like that plan, you have seen how it looks around the bridge, the last thing I need is another ai unit doing what it feels like./KTWell you could set them up to be under computer control if they entered the region (I'm assuming the player can see the region).Then they stay long enough to satisfy the event.Then the message.Then they moveThen they revert to human/player control? 0 Quote Link to comment Share on other sites More sharing options...
D u k e Posted July 21, 2015 Share Posted July 21, 2015 Servus,so I tested it without loading my absolut brilliant plan.And it worked, after 15 minutes I got the message and I could blow up the bridge.Here is my plan, maybe you can test it on your machine:https://www.dropbox.com/s/0d5fhkuqoqngmvp/The%20Demolition%20Guard%201989%20%28UK%29.pln?dl=0cheersD u k e 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted July 21, 2015 Author Share Posted July 21, 2015 The plan shows up as invalid on my end. think it has to do with that I have updated (and therefore changed) the scenario already.But I do find it weird that a plan file should interrupt with a simple logic like this.I will have to do some testing myself with plans and see if they break something./KT 0 Quote Link to comment Share on other sites More sharing options...
D u k e Posted July 21, 2015 Share Posted July 21, 2015 Servus,I tested it with our Server and my machine.Same result, If I use my plan it`s not working.If I don`t use a plan it`s working.Maybe it has something to do, that we use prepared battle position.I will test this today.cheersD u k e 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted July 21, 2015 Author Share Posted July 21, 2015 I am getting the same results as you when loading a plan. As it looks now loading plan stops events from working oddly enough. I will do some more testing in a clean test environment. 0 Quote Link to comment Share on other sites More sharing options...
D u k e Posted July 21, 2015 Share Posted July 21, 2015 Servus,last test of today.I made a new plan without moving the battle positions and saved the plan.I closed steelbeasts, started again, load the mission and the plan file.There was no message to blow up the bridge.:confused:cheersD u k e 0 Quote Link to comment Share on other sites More sharing options...
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