Members Ssnake Posted March 18, 2009 Author Members Share Posted March 18, 2009 2.460Updated the electronic user manual PDFAdjusted the Stay position tactic so that units will not reposition to maintain the formation if a vehicle of the same platoon is being killedAdjusted the BUSHMASTER's ready ammo loadoutAdjusted the gun sound of the 1.2t TECHNICAL-T "106mm RR"Fixed the ammunition assignment of the 1.2t TECHNICAL-T "HMG"Fixed the ammunition assignment of the BMD-2Animated the troop door of the BMD-2 nowAdjusted the LEOPARD AS1's ready ammo loadout to include one round of WP and HESH eachAdjusted the strength of artillery barrage and air strikesIn the AAR, the status message "Destroyed" will no longer be shown red if the vehicle was dead alreadyAll troops' unit descriptions in the lower left status bar of the map screen will now describe correctly whether they are a heavy weapons team of a general rifle squadIncreased the sensing distance of units under indirect fire to 50mInfantry behaves now with more self-preservation on Engage routes; if under direct fire they go prone and attempt to fire back to suppress the attacker. This also addresses bug #1129Infantry will now find cover in any terrain, depending on the Bumpiness value of the applied terrain theme for each given terrain type. With bumpiness "0" – the default for old scenarios – dismounted soldiers won't have cover. At 100% bumpiness they will disappear. The controlling player of a dismounted squad will still see them somewhat elevated to make it easier to see the location of his own soldiers. This also addresses bug #1289Replaced the old September 2000 artwork of the BMD-2Dismounted infantry on the move will assume prone positions faster now when coming under fire, and be more reluctant to move out againAdjusted the treatment of HEAT warhead impacts which could occasionally result in less or no damages, depending on the frame rateUpdated the armor files ofo CENTAUROo T-72M1Fixed a typo in an instrument of the IFV PIZARROFixed the naming of resource files to restore some seemingly missing thermal texturesFixed a bug with the PIZARRO IFV's ammo countFixed a bug where troops in the process of dismounting "flickered" between prone and standing position for clients in network sessionsFixed a bug with the LEOPARDO 2E where the roll angle of the gunner's daysight wasn't shown in the TIMFixed a bug with the reloading of CV90/40 ammunition magazinesFixed a bug which prevented on re-runs of the same scenario the transfer of network messages between host and client machines that infantry units were shootingFixed a bug with the procedure of emptying the spent brass bag of the IFV PIZARRO that occurred when a human player entered a previously computer-controlled vehicleFixed a bug that would crash SB Pro if a UAV accelerated to maximum speed at high altitudeFixed bug #978; now that Apply if works properly, the scaled scoring works as intended tooFixed bug #1039; Coil and Herringbone formations now work again 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 22, 2009 Author Members Share Posted March 22, 2009 2.460The installer now recognizes Vista64 and installs the proper CodeMeter runtime automatically 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 16, 2009 Author Members Share Posted November 16, 2009 (edited) It's still experimental, it's unclear whether we can include the results of the exporter in SB Pro PE one day, but still - have a look at this: Edit: Some have reported that the link I gave was broken, even thouzgh it works for me perfectly fine on several browsers. So, please check the following webpage, and then click the image that belongs to the paragraph where Steel Beasts Pro is being mentioned: http://www.terrasim.com/events/2009/11_09_iitsec.php Edited November 16, 2009 by Ssnake 0 Quote Link to comment Share on other sites More sharing options...
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