pansar_skytte Posted July 30, 2015 Share Posted July 30, 2015 Hi there!I what to change the Leo2a4decals.dds in photoshop. But when I open it most textures disappear in fields of colours. Background colour is now black.When I look at the picture with window photoviewer, the background is white.Can sombody help this noob by explaining why and what to do? 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted July 30, 2015 Share Posted July 30, 2015 Do you have the .dds plugin for Photoshop? 0 Quote Link to comment Share on other sites More sharing options...
pansar_skytte Posted July 30, 2015 Author Share Posted July 30, 2015 Do you have the .dds plugin for Photoshop?I downloaded the nvidias texture tool.So I cap open dds in photoshop. And other textures looks just fine when i open them. But the leo2a4decals.dds looks wierd. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted July 30, 2015 Share Posted July 30, 2015 When you say "fields of color", do you mean a red box at the upper left and a grey box at the lower right? 0 Quote Link to comment Share on other sites More sharing options...
pansar_skytte Posted July 30, 2015 Author Share Posted July 30, 2015 When you say "fields of color", do you mean a red box at the upper left and a grey box at the lower right? Thats right To the left you see the file in win. viewer and to the right the file in photoshop. [ATTACH]14149[/ATTACH] If I save the file in photoshop, it would stay as the picture to the right. Do I need to do change some settings while Im saving it? 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted July 30, 2015 Share Posted July 30, 2015 No, the one on the right is correct. In Photoshop, on the right, there should be a menu to switch between layers, channels and paths. If you click on "channels", you will see an "alpha" channel at the bottom. Click on that and you will see the rest of the decals. Basically, the alpha channel tells the sim what to show, and what not to show. Anything colored black in the alpha channel will not be shown, while anything colored white will be shown. The RGB channels tell the sim what colors to make the "shown" areas. (If that makes sense). So, in this decal, in the alpha channel where the grey box is, there is a unit designation line drawing. Since the RGB channel has a grey box there, the line drawing will be rendered in grey in the sim. When you save this type of texture, you'll probably want to save it as "DXT3" (the explicit alpha option, third from the top). ***REMEMBER TO SAVE A COPY OF THE ORIGINAL, TOO!*** See attached screen shot for pointers. Hope that helps. If you need clarification or any other help, just ask. 0 Quote Link to comment Share on other sites More sharing options...
pansar_skytte Posted July 30, 2015 Author Share Posted July 30, 2015 Thank you SOOOOOO much!Now I know what to do the next couple of days =P 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted July 30, 2015 Share Posted July 30, 2015 No problem! 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.