Rotareneg Posted October 9, 2015 Share Posted October 9, 2015 The viewpoint through the gunners unity sight on the CV9040 doesn't rotate with the turret when using a joystick. It does work properly when using the mouse. 0 Quote Link to comment Share on other sites More sharing options...
macieksoft Posted October 10, 2015 Share Posted October 10, 2015 (edited) I found same bug in CV-90/30 commander's unity sight. But i do not remember such problems with /40. Maybe its a new bug. Edited October 10, 2015 by macieksoft 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted October 10, 2015 Share Posted October 10, 2015 (edited) More to this same bug.If turret is locked or its movement is restricted, it doesn't matter if using joystic or mouse, interior rotates around in funny way as vehicle turns.just tested this on cv9030, commanders unity sight.I locked turret and went to unity sight... when turning vehicle, entire turret interior turns but not the place where player is watching, making him lose where he was watching originally. Also... same problem is on VIS computer screen. If youre looking at the screen and vehicle turns while turret movement is restricted, vehicle interior rotates in funny way. And urm... it doesn't really seem to matter where one is looking at. If turret is not able to turn. Like its locked, and vehicle turns. What player sees doesn't keep up. heres brief listing of places I noticed this to happen so far.cv9040 - gunners unity sight (happens even with mouse if turret movement is restricted) Cv9030 - commanders unity sight (not gunners), all VIS computer screens (exept drivers), weapon control panel.CV9035 both vehicles DK and NL have same problem with VIS, DAS and Gunners unity sight. Basically easiest way to understand trouble is that make mission with cv9040 / cv9030 with damaged turrets. Go to mentioned positions and try to turn vehicle or make vehicle driving circle and you notice that in those positions - turret interior / players view is not keeping up like it should.As addition... CV9035-NL squad leaders position. Vision blocks are black and not working.Cv9035 (both versions) Gunners Unity sight is baddly offset.FOV90 (CV observer) all vision blocks are practically useless as its nearly impossible to see around from them. They are pointing so much upwards on such narrow field of view.And one more. Thought I do not know if this is bug or not Cv9035 (both vehicles) From commanders / place for some reason it is very difficult to start reloading. AI gunner doesn't seem to turn turret to reloading position. Edited October 16, 2015 by Lumituisku updated as I tested things and found out more troubles. 0 Quote Link to comment Share on other sites More sharing options...
macieksoft Posted October 10, 2015 Share Posted October 10, 2015 For /30 you don't even have to damage turret. Even with functional turret bug appears when you use joystick. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted October 16, 2015 Share Posted October 16, 2015 I found more cv90 series troubles, and updated those to my previous post.Sincerely ~ LumiAnd sorry that Im such pest with looking these stuff >.< I just adore doing multi-crew with friends on CV90s 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted October 17, 2015 Share Posted October 17, 2015 For the CV9030 VIS rotating, I've found out that if you enter VIS by using alt+f2 the rotating interioir will occure. Entering VIS view by clicking in the 3D interioir makes the problem disappear. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 19, 2015 Share Posted October 19, 2015 I don't mean to muddy the waters here.But.It sounds like the (now fixed) bug with the Leopardo 2E map screen.Recap: If the map screen was "Damaged" and you selected the map screen ( think it was either the F5 key or picking the map) in the interior view.The view would move to the map screen position in the vehicle interior, but the F5 map screen would not appear/open.The player view point would then float around the vehicle interior depending on vehicle movements.Linky to the Leopardo 2E problem.http://www.steelbeasts.com/sbforums/showthread.php?t=13767&highlight=Map 0 Quote Link to comment Share on other sites More sharing options...
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