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Nike-Ajax

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Posts posted by Nike-Ajax

  1. Does anyone have the AAR and/or did anyone stream yesterday ?

    Also everyone thanks for you effort: it was a hard fought battle.

    Finally I understand the logic and good intentions 100%, but I do not think we will add time to the GO time in the future. Mostly for the sake of those who have to get up for work etc. monday.

    And also: please contact myself or @Major duck if you have problems with version, maps or anything else: its frustrating for everyone when there is a player that cant join.
     

  2.  

    7 hours ago, Major duck said:

    Hi Grenny

    With baddies on both sides of a very narrow corridore and very flat terrain with not much hiding that is a very risky undertaking if the enemy is placeing 2-4 missile teams they can shut down that corridor without breaking to much sweat(And as stated in the orders they have already done so before), if you add INF with RPGs a couble of tanks in the strong points and villages then we will be desimated real quick.

    It would almost be better to go through the woods (1-2 kms with 2 possible routes maybe even 3) and fan out if it wassent for the river but there are 3 bridges so maybe 😉
    image.png.430499f8cf9e0bff530aaf6f46ac8d2a.png

    But terrain is ok but it is indian country in a very very narrow corridor so a very risky proposition

    MD

     

    There you go with the negative waves ...

  3. 1 hour ago, Gibsonm said:

    Do I need to repeat my availability here, or are you just going to use the entries already posted in the other thread?

     

    Also is it actually "World clock 1900 GMT"?

    Clicking on that link displays:

     

    image.png.42536a7db3f565a09c52cdf404ed411a.png

     

     

     

    So here is how it looks at my end:

     

    Time.thumb.jpg.95daaca8486a0ec0993095ea0c84852d.jpg

     

    And GMT is - 1 hour, so as of this typing:

     

    time2.thumb.jpg.9f4500a78911dea1dce734521f1078e3.jpg

     

    held up against UTC

     

    Time3.thumb.jpg.78467dbb601ae85c21e7c8e0e5805887.jpg

     

     

    Hence with all the usual caveats, then this statement is technically INcorrect as far as I can see:

     

    Same time as always in Europe - adjusted for Summer Time: click the time below for your local time.

     

    World clock 1900 GMT

     

     

    BUT ... and its a big but: 

    We change from winter to summertime on Sunday Morning.


    So I guess I should have written 1800 GMT, so means that for some people its one (1) hour earlier. And a good catch by you !

  4. Manning:

     

    Command 

    Chef /3 (Leopard 1A5): Higgs (Kanium,CH)

     

     

    A3 (LEOPARD 1A5)

    A   Cavgunner (Kanium,US)

    A1 Badger (Kanium,CAN)

    A2 Hedgehog (UKarmour,UK)

    A3

     

    B 3 (LEOPARD 1A5)

    B   Nike-Ajax (Kanium,DK)

    B1

    B2

    B3 Gibsonm (BGanzac,AS)

     

    C 3 (LEOPARD 1A5)

    C   Major Duck (Kanium,DK)

    C1 Tankenator (Kanium,US)

    C2

    C3 Staneth (?,?)

     

     

    CSS: Medic and Supply

     

    OPFOR: 

    AI/VI - none needed

     

    Where needed:

     

     

    SwissAdmiral (?,?) (if the dag allows)

     

    Cant make it:

    Connaugh (Kanium,US)

     

    Hosting:

    TBD

    (8/9)

  5. KANIUM Sunday 31st of March - "Starke Wehr ´89" by Eisenschwein (911), updated by Gladiato (911)

     

    Where: Kanium TS : ts3.din-server.dk:10000

    Same time as always in Europe - adjusted for Summer Time: click the time below for your local time.

     

    World clock 1800 GMT

     

    IMPORTANT NOTICE:

    This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. 

     

    AS always, then we are running the session with the latest version of Steelbeasts.

     

    Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁

     

    image.png.88cc46c035f4504091024041e279ac8a.png

     

    image.png.a8a14fd2f3108696c227307f6a67636f.png

     

     

    image.thumb.png.439497c2fa5a1c295954e967c9953bff.png

     

    image.thumb.png.396a9dc8933ea0db1e60e6dbbfede720.png

     

    Translation pending - will be there soon

     

    image.thumb.png.6643021fdf9704a99a24d2b5155edc22.png

     

    image.thumb.png.0ef7e7be22510d3fe3f3f1299eb53cbf.png

     

    image.thumb.png.5b4979c8ad220dc97a964f9d5f5ea800.png

     

    image.thumb.png.62b3d60bbad882037a1bc7b49d96da5c.png

     

     

    image.thumb.png.4d41365e4b4a346b984bec0bdf36b8cc.png

     

     

     

    Scenario (To verify that everything works at your end and Map Recce):

     

    Starke Wehr 1989 Kp.sce

     

     

    Observe that this scenario needs a Map Download !!!
    Please download and verify before GO time - thank you.

  6. Manning:

     

    Command 

    Fhr 4/64 (Leopard 2A4): Mirzayev (TankSim,US)

     

     

    A 4/64 (LEOPARD 2A4)

    A   Higgs (Kanium,CH)

    A1 Badger (Kanium,CAN)

    A2 Hedgehog (UKarmour,UK)

    A3 Cavgunner (Kanium,US)

     

    B 4/64 (LEOPARD 2A4)

    B   Major Duck (Kanium,DK)

    B1 Tankleader (Kanium,US)

    B2 SCD (?,?)

    B3 Connaugh (Kanium,US)

     

    C 4/64 (LEOPARD 2A4)

    C   SwissAdmiral (?,?), BlackJack (?,US)

    C1 Tankenator (Kanium,US)

    C2 Phanphantasy (?,?)

    C3 Nike-Ajax (Kanium,DK)

     

    A 3/62 (MARDER)

    A   Kingtiger (Kanium,SE)
    A1

    A2 Wiglif (Kanium,US)

     

     

     

    Vers 4/64 (CSS): Medic, ARV and Supply + 3 x Supply

     

    OPFOR: 

    AI/VI - none needed

     

    Where needed:

     

     

    Cant make it:

    Grenny (Kanium,DE)

    Beardy (?,?) (TBD)

     

    Hosting:

    Badger

    (16/17)

  7. image.thumb.jpeg.e4afb9149daebb76b3aa7e1036ce5c74.jpeg

    KANIUM Sunday 24th of March - "Wolfsrudel/Wolfpack ´89" by Abraxas

     

    Where: Kanium TS : ts3.din-server.dk:10000

    Same time as always in Europe - adjusted for Summer Time: click the time below for your local time.

     

    World clock 1900 GMT

     

    IMPORTANT NOTICE:

    This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. 

     

    AS always, then we are running the session with the latest version of Steelbeasts.

     

    Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁

     

    image.thumb.jpeg.b5effbdeacdc0a1b01e722a2a63ebef8.jpeg

     

    Thank you for helping as usual  @Abraxas
     

    image.jpeg.58b64e88a44c6436f7cb643c2e9f430b.jpeg

     

    image.jpeg.df3b55fb203f27b2ad7c42d1a892520f.jpeg

     

    image.thumb.png.9ca879a2adbb036f5d8488dc3daefc05.png

     

    image.jpeg.37315512a2582ca667f150bc4fd96b46.jpeg

     

     

    image.jpeg.04893e00eab87ea295ae5f90a464917d.jpeg

     

     


    WOLFSRUDEL 89

    Delay reinf TkCoy Leo2A4

     

    Map:     Wasserkuppe 2-24

     

    3x 4 Leo2A4 + 1 Leo2A4
    1x 3 Marder1A3
    1x M113-San (medic)
    1x BPz Wisent (ARV)
    3x Mun (Supply)

     

    DTG:     030600Zoct89

    Autumn

    Duration: max. 120 min

    Author:    Abraxas

     

    WOLF PACK reinf TkCoy Leo2A4 in delay made by ABRAXAS

     

    Excerpt of the Cdr's 64th PzBn order for the delay                                                                                            

       1) Situation:
     

    a) ENY:
            NVA (GDR) and GSTD (RUS) have left their barracks and moved into staging areas near the border: official reason: autumn maneuvers "Drushba 89"

     

    In front of our Bn reported: 4th MRD (GDR) and elements 39th GdMRD (RUS).
    Assumed ENY intention: attack in SW direction to the north of FULDA with
    2 MRR of 4th MRD in 1st ECH: 24th MRR (BTR) in the north and 23rd MRR (BMP) in the centre and
    1 MRR of 39th GdMRD (RUS) in the south


    b) Own:
     

    After activating the GDP our 2nd PzGrenDiv has moved into the AO between ESCHWEGE and HÜNFELD,
     

    6th PzBde in the south.
     

    left neighbor:    5th PzGrenBde
    right neighbor:    11th ACR (US)

                                                                                              

    Bde's scout plt already in action near the border.

     

    2) Mission:
            64th PzBn "The Wolves" without 2nd Coy (BdeRes) detects near the border, taking into account the demilitarized zone and delays.
    With the start of the attack as long as possible to give our Bde time to establish the defense.


    Attach.:        PzGrenPlt A of 3rd 62nd Bn
    Detach.:    2nd Coy as BdeRes

     

    FS by 65th PzArtBn

     

    3) Execution:
     

    My plan is as follows:


    3rd Coy on the left and 4th Coy on the right side (Main effort), pick-up of the patrols out of leading positions
     

    Delay under cohesion of the coys


    4th Coy protects right flank as well.
     More details in the graphical command.

     

        > That's your job! <

     

    4) CSS:
     

    a) Arty:
            ...                                                                                                ...
    For 4th Coy:    2nd Btry 65th PzArtBn by 2 plt each 4 tubes (HE, Smoke)
    5th Coy 62nd PzGrenBn by 2x 3 MORT (HE, Smoke)    
    6 targets are prepared (removable)
            ...                                                                                                ...


        b) Support:
            Personnel:            medical teams at coys
            Material:            ARV at coys
            Additionally 2 ammo trucks each coy
            More support by the respective Bn


            Resupply after pick-up.

     

    5) Command & Signal:
            [...]                                                                                                ...

    Environmental conditions:
        Weather:            light rain with temperatures around 10° C; weak wind from the west;
        Soil:            wet
        Waters:            creeks, rivers and lakes are wet on the bank sides
        Visibility:            around 2.000
        DTG:            030699Zoct89

     

    Duration:    maximum 120 mins

     

    REMARKS:
     

    MBT, IFV and VEH are removable before start.

     

    Special repair times:
            self-employed:
                Driver:                  2 mins
                Gunner:                10 mins
                LRF:                  2 mins
                COAX:                  5 mins
                Turret drive:                10 mins
                Suspension:                12 mins
                Tracks:                15 mins
                Fuel leak:                  3 mins
            

    with towing ARV:
                Turret:                15 mins
                Engine:                20 mins
                

     

    The scenario can be ended by trigger ENDE at any time (possibly loss of points)

     

     

     

     

    Scenario (To verify that everything works at your end and Map Recce):

     

     

    The map is Wasserkuppe 2-24:

     

    82259189-3eb7-4bd3-be0b-ca3dfd99c689

     

    ALTERNATIVELY, then download it from here:

     

     

     

     

    Contact myself or @Major duck if you cant make it work !

     

     

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