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  1. There'll be a patch/minor update later this year, maybe late spring. There'll be at least one major V4 upgrade, probably 2025-ish.
    6 points
  2. ... and it's going on! I'm now done up to UTM-grid line 30. Here are an overview and some screens: 1. Overview: 2. Screens from North: Siegwinden: Sieglos-Eitra: Fischbach: Erdmannrode: Konrode: 3. from South: Bodes-Eitra: Mengers: Landershausen: I hope you enjoy it!
    5 points
  3. Immersion like using these!!!
    4 points
  4. The map is available (UID bb104aa2-be76-4587-87ed-2c4cd3bca5a9), here's reading material for inspiration: https://issuu.com/chacr_camberley/docs/wip_-_bar_special?fr=xKAE9_zU1NQ
    3 points
  5. It's difficult to isolate the discussion of an ongoing war from the reasons why the war is fought; nevertheless, let this be a call to order to maintain the communication discipline as established by the forum rules of conduct. Neither Bradley nor T-90 are invincible machines. A duel between the two will have a lot of advantages on the side of the T-90. But the nature of tactical engagements incurs an element of chance as anyone who has played a number of non-trivial scenarios in Steel Beasts will have experienced first-hand. It should also be mentioned that Steel Beasts does not invoke reaction modifiers for psychological conditions (although they most certainly will play a role whenever humans are involved), just as it doesn't involve at least one other element of this engagement, armed FOV drones. Specifically, the T-90 might have easily prevailed had it been in the company of dismounted infantry or at least one or two other combat vehicles. As it was, it found itself isolated inside an urban area, which most certainly diminishes its combat value. One might argue that these are one of the few constellations when a Bradley has a survival chance at all in a duel situation (and it still took two Bradleys and an FPV to bring the T-90 into a situation where the crew decided to bail). If the video shows one thing, it is that it's not "easy" for a Bradley to defeat a T-90 (but the chance is greater than zero).
    3 points
  6. The following scenarios are from these sessions
    3 points
  7. Here we are doing some early testing for the fusion of a Tactical Decision Making Game, with Steel Beasts sessions in real time as part of a larger Campaign. Thanks to Nike-Ajax and Apocalypse.
    3 points
  8. Version 1.0.0

    46 downloads

    Small middle eastern city with river crossing. Inspired by CMSF2 "Ambush in Al Fubar" mission. To install the map simply download this scenario file to your scenarios and load it in Offline Session. The embedded map will be extracted automatically.
    3 points
  9. Version 1.0.0

    55 downloads

    Defense at Vollsjo by Apocalypse Based on the 2024 LHI Scania Campaign - developed by Los The silence of the commanders tank was suddenly interrupted by the cackling of the radio. The entire crew could hear the unmistakable voice: the Battalion commander of the 228th Mech Battalion was speaking loudly and rapidly firing instructions to his subordinate commander like a machine gun. "Yes sir, immediate Torrike attack against Vollsjo", "yes sir. immediate evacuation of government personnel from Vollsjo" repeated the company commander, vocalizing it loud enough so that he could confirm his tasks and prepare to pass them to his subordinates. After a short exchange and confirmation of his new mission, the captain jumped from his turret to the side of his tank where his First Sergeant and XO were waiting. The captain, who hadn't slept in 72 hours was pushing himself beyond his physical limits. His home was near the Torrike border and rumors were circulating that his wife and two children were missing and presumed dead. Some of the men in the company were from the area and were quite literally fighting in their own back yards "Sir, does he know that we only have a handful of tanks and a few civilians defending?" quipped the First Sergeant. "Of course he does" the Captain quickly responded then turned to the XO, "bring the platoon leaders to my vehicle immediately". Moments later the XO returned with two lieutenants and a staff sergeant. "Gentlemen, we've received word from the Battalion Commander and here's the situation: 2nd Company will attack in our north, towards Frannigen. They are stepping off in approximately 30 minutes and we've been ordered to HOLD Vollsjo. A Torrike Mechanized Infantry Battalion is mounting a counter-attack against Vollsjo to seize the bridges. We suspect that they will attack along two axis - to the north and from the east. They will attack with three companies spread between each axis, each supported with a platoon of tanks. We expect that their Battalion scout platoon is already observing us and will initiate movement shortly. We expect the enemy to employ their organic mortars and also artillery to suppress our forces. It is also possible that the Torrike's will reinforce their MIBN with a second tank company that will attack with their recon element. And if that wasn't enough - we're also hearing that the enemy will be supported by helicopter gunships. We expect civilians to flee there village but there are also 20 civilian government employees in Vollsjo that we MUST evacuate. They have made a valiant effort in keeping the essential services of Vollsjo functioning so that the Home Guard could survive, but the governor has issued the order for their immediate evacuation and we will need to evacuate them to prevent their deaths or capture - the Battalion commander has sent a mounted element to assist us with that task, but they are coming from the north, through disputed area. We are expecting enemy scouts to make contact with us in approximately 8 minutes, and with their main body in 20 minutes. We must hold the bridges. Are there any questions?"
    3 points
  10. Bottom line: Please name your maps differently if you're going to do this. Something as simple as "ScaniaSE_modified" or the like. This is very confusing to players and it caused a multiplayer SNAFU this weekend. Foolish me, I clicked a Scania map randomly while creating a scenario. I now realized that the one on the right is NOT a default map and I must have picked it up from a download somewhere recently (SEP 2023). Thankfully there is enough detail to recognize the difference between the two in the description now, but the fact that the name is the same is highly confusing, especially for newer players. The left version is the original SB map and is a delta of the Sweden map package. The right is a standalone map package - not sure why. The map is exactly the same except for a change in theme. You don't need an ENTIRELY NEW map package to change a theme, you can do it in the mission editor without any adjustments to the map. Please don't create an entirely new map.
    3 points
  11. Version 1.0.0

    52 downloads

    This is part of an ongoing Steel Beasts campaign with Loscon Heavy Industries Recon at Vollsjo by Apocalypse Situation Torrike forces have continued their attack into the area and it must be stopped! Torrike forces have moved an advanced guard force into the area which consists of a mechanized infantry company (3x Platoons of BMP-2) an understrength Tank Company (6x T72B3), and a recon platoon (3x BMP2/Infantry). We expect their tank company to be set somewhere west of Vollsjo with supporting mechanized infantry platoons defending the area, and reconnaissance vehicles forward of the river. We expect mounted observation posts with 3-man recon patrols west of the river. Your scout platoon is on point for the 28th Brigade- we have a friendly tank company nearby ready to strike against the Torrike advanced guard but you must provide a recommendation for which axis our tankers can advance across. You have 90 minutes to conduct a reconnaissance of the area - determine the BEST approach for our tanks so that they can destroy the enemy tank company and force a withdrawal of the advanced guard - this may halt the entire Torrike offensive in the area! We have 90 minutes to force the Torrike Advanced Guard from the area before they reinforce with the intent to continue their attack. Our artillery batteries are falling back and you have no support for this mission. You have 4x 2-man recon teams within the platoon that are equipped with 1x Spike SR, 1x Quadcopter, and JIM thermal imagers. Your vehicles are equipped with medium-range radios - if the vehicles are destroyed then you will be unable to communicate your recommendation to our friendly tanks. Use Triggers 1, 2, and 3 to recommend a route to the tanks. Mission Failure If: a. Loss of Scout Vehicles before you make the radio call to D-1 (no radios = no call) b. No decision in 90 minutes c. D-1 becomes inop and cannot destroy the enemy tanks (pick the best route!) The enemy forces array in this scenario is randomized for re-playability
    3 points
  12. M41DK1 M41 Centurion Mk V (84mm / 20 Pounder)) Centurion Mk V, 2 (105mm L7) Centurion Mk V, 2 DK (105 L7 with laser and Thermic) Strv 102 Strv 104 M113A2 Mk I DK Strv 103C Playable AT Weapons Playable Infantry Overhaul of Artillery Ability to see why your guns aren't firing Ability to designate specific Guns to specific units WP rounds with fire effect + smoke (Quick smoke) HC rounds (Slow smoke) GPS rounds / Fuzes A Military protractor for Mils and a compass that works in map (F5) and HUD from INF and TC (F7) An Caesar / Atmos 2000 type Gun/Howitzer A playable Leclerc tank i don't need the interior but sights would be good. A playable Chieftain tank i don't need the interior but sights would be good. Ability to port camo/Uniforms etc... with scenario file so everybody look at the same sight. Ability to "Paint" Numbers and Unit Crests with the scenario file so everybody look at the same sight. and you can see on the outside that its the co in front of you etc... More buildings with a lot more variety colors masonry etc... or the ability to import them and send them with the map to others . K2PL K2 Leopard 2A7 (I know we don't get it ever but this is a wish list after all) Leopard 2A8 (I know we don't get it ever but this is a wish list after all) CV9035DK upgraded like planned (With Spike and most of the suite from Mk4) CV9035NL as upgraded CV90 Mk4 Challenger 3 Piranha 5 with Skyranger Turret This turret is going to see widespread use in NATO as Denmark, Hungary, and Germany already have ordered it with more in the pipeline. Puls MLRS The reason for all the Centurions is that its very popular in our Multiplayer games but the current version issent "right" no way to measure distance etc.... All the new stuff is because in the last 2 years there has been an explosion in development of new stuff The other old stuff is to supplement the Centurions The Artillery is too fix and or implement what is wrong or should be there already (See below) The infantry is because whether we like infantry or not we cant have one without the other and i know people that teach on the military version that use is as a tool to teach combined arms not just a Tank crew trainer , year i have even seen Snake post videos from Spanish BDE exercises , i have seen plenty of movies and pics from Danish combined arms exercises in the Tactical trainer in Oxbøl. That is as much damage as i can do in one night at my job with nothing to do. MD
    3 points
  13. This current map is now available as a base map "Wasserkuppe 2-24" in folder Downloads under 4.1+ Map Packages!
    2 points
  14. ... and it's going on! I'm now done up to UTM-grid line 31 North. Here are an overview and some screens: 1. Overview: Schenklengsfeld: Wüstfeld: Oberhaun: I hope you enjoy it!
    2 points
  15. Do you guys so lack self control that you spout off on political stuff at the mere mention of Ukraine? Can you take it to this thread where a game forum is already wrecked? https://community.battlefront.com/topic/140931-how-hot-is-ukraine-gonna-get/
    2 points
  16. I'd love to add the Wisel 20mm MK; sadly, we never found the time for it. Also, doctrinally it was a bit harder to justify as long as SB Pro was a vehicle-centric ground simulation since the Wisel platform is designated as a "weapons carrier" to provide mobile fire support for light infantry (paratroopers, mostly). So, you wouldn't normally see it fighting other IFVs, but rather in the fire support role for a type of combat that Steel Beasts currently does not simulate in an optimal way. The Milan on Marder ... it's complicated. I decided that we'd postpone that development until we have a code base that's more flexible. The SB V1 ...V4 code architecture was devised when we had little idea in which direction Steel Beasts would develop, and for how long. After we made the decision to enter the military training market (2002) I had always hoped for a 25+ year future, but it was very uncertain. Now that we can be relatively certain about the market in which we're operating, we are developing a new code architecture that will ensure that this software can be developed for decades to come, giving us more flexibility and ease of code maintenance at the same time, and certain performance bonuses. Hopefully, that will then also free up the time for small side jobs such as adding a dismountable missile launcher half of the vehicles in a platoon - which currently would be a big side job.
    2 points
  17. Our little Steel Beast Leopard 1 Trainer Turret toy, may be going to the Action24 Total Defence Fair in Fredericia Denmark on 19-21 April Friday to Sunday. The event is open for the public. If everything clicks into place it will be a chance to try simulated Leopard 1A5-DK gunnery with a genuine Leopard 1A5-DK gunner grip in a very special setting. If it turns out that we can’t bring the full Turret, the backup plan is to bring the PC hardware, some screens and Grip, so people can still try gunnery. Any Steel Beaster’s interested would be very welcome. With enough interest we could make a Steel Beasts Meet and Greet. I know that the Royal Danish Airforce will bring their new F-35 mockup, the Exhibition F-35 simulator, their decommissioned F-16, various sections of groundservices, like guard dogs, Mobile Radars and so forth. They also intend to show an aerial rescue demonstration. It will be possible to sit in the F-16 and F-35 and try the F-35 sim. (Me in the Mockup and Sim) There will be stuff from Defence, emergency services, police, home security, healthcare, defence, space and the security industry. Action24 Total Defence Fair Day tickets 25-50kr Fri 19 April 2024 Sat 20 April 2024 Sun 21 April 2024 Weekend ticket 50-100kr 19 to 21 April 2024 More about the Fair. Action 24 is a joint celebration of Denmark's membership of NATO for 75 years. We fill the entire MesseC in Fredericia with equipment, gear, gadgets, people, dogs, tanks, helicopters, snowmobiles, parachutes and put on shows with dogs, bands, horses and much, much more Action 24 is a joint celebration of Denmark's membership of NATO in 75 years. On April 4, 2024, NATO can celebrate its 75th anniversary and on that occasion the Folk & Security association invites the Danish population to the first and largest total defense fair in 25 years. Together with defence, emergency services, police, home security, healthcare, defence, space and the security industry, we focus over three days on Denmark's (and some of our allies') opportunity to contribute to our common safety and security. At NATO 75 years - Action 24, we try to give you an impression of what Denmark has in terms of existing capabilities, both inside and outside the fence - and we also show what is under development. Both within the defence, civil preparedness and the Danish defense and space industry companies and other socially critical sectors, etc. A couple of websites with information about the event. https://www.kultunaut.dk/perl/arrmore/type-nynaut/UK?ArrNr=17198642 This site is more of an invitation to exhibitors but it’s more fleshed out about the meaning of the Fair. https://censec.dk/blog/events/19-21-4-2024-action24-a-joint-celebration-of-denmarks-75-year-membership-in-nato/?doing_wp_cron=1707340316.1759519577026367187500 Happy Simming
    2 points
  18. What happens after armor perforation it anyone's guess. There simply are no good data available; the best being the early 1960s Conqueror trials which have been declassified a few years ago. I think it's a safe assumption that the basic principles still apply. At the same time engineers learned a lot how to protect crews even after penetration (e.g. the introduction of spall liners, which were completely unknown at the time of the Conqueror trials - as well as insensitive munitions, flame-retardant paints and clothing, quick-reaction fire suppression systems, and probably more). In SB Pro we have a high spatial resolution as far as component location is concerned. We have some idea how resistant some components are to spall/fragmentation damage. But can anyone say with certainty that in case of an armor perforation in a certain part of the hull or turret the radio will be damaged with a 5% likelihood? 6%? 4%? 15%? 30%? At some point you'll go with whatever you find "plausible" - which is a function of one's expectations (IOW, a bias), and then you try to set up consistent rules between vehicles of a similar class or design era, and simply roll with it. In the end, our damage model serves certain purposes that are subordinate to the purpose of the simulation as a tool for crew training and education. We probably overestimate component failures at least in vehicles that have crew positions, simply because our customers want their crews to correctly diagnose their faulty systems and apply corrective measures. We may slightly underestimate the lethality of armor perforations (by how much is anyone's guess) simply because you don't learn much from a "you're dead" end screen. And overall, our software shall still give a realistic impression (not a prediction!) about combat outcomes in a given scenario where crew training is not the focus. Someone working in a classified facility explained to me once why he purchased SB Pro for his work. Yes, they have "better tools" and better data to predict the result of specific armor/ammunition interactions. These are, to use a photography analogy, a macro lens to take pictures of pieces of flowers, like pollen sticking to the legs of a bee. As awesome as these tools are, they do not give you an impression of what a garden is. SB Pro, to him, is the impressionistic painting of a garden. It's fuzzy in the details, but it gives a unique perspective of the bigger picture. And then there's constructive simulation tools that are the equivalent of an aerial picture of a garden colony or a suburb. Lots of gardens, but you can't make out the individual flowers anymore. Other armor games might not be an impressionistic painting of a garden. But maybe they still count as paintings in a different art style, if you want to take the picture analogy to an extreme. The real danger lies in mistaking image quality of a render engine as a proxy for simulation accuracy. Even people who should know better make that mistake all the time. "Beauty is truth, and Truth is beauty"
    2 points
  19. Version 1.0.3

    57 downloads

    Night time hasty ambush of Olvanan armored column by Leopard2 and CV90 cavalry squadron. Your equipment: Leo2A5A1-DK, CV90/35, infantry, NLAW. Enemy equipment: Type 96 (T72B1), Type 86 (BMP2). Timeframe: 30 Minutes plus, no limit. Custom Map is embedded in the scenario.
    2 points
  20. So the person thought that AW's armor or ammo data was more realistic than SB. That's a good one! 🤣 Jokes aside, what it is really about is how confident does a developer feel with their numbers? We feel very confident in ours, and in the few areas we don't we revise periodically. If the AW developer feels confident in their values, then good for them.
    2 points
  21. I'll try to check it over the weekend.
    2 points
  22. Those crazy ideas are version 5 concepts. 😉
    2 points
  23. How about reduce weight of destroyed burning ones that those could be pushed aside. Same with popped turrets. Just to make things more manageable for players.
    2 points
  24. Takes a bit of effort to create these scenarios, but I would like to provide a sort of weekly re-cap to what happened in the previous mission, if time allows. Scenario 1A MAP NOTES: White Line: Previous front line trace from the side that pushed it forward Arrows: Rough avenues of advance w/ size and type of unit; darker arrows are repelled advances Scale: Zoomed in map of the front line (the full map is in the first post in this thread) OPFOR advanced, taking 9 objectives (C01,02,03,04,05,06,07,08 and N03). OPFOR attempted to attack further but was stopped just north of the central east-west river. New "gray zone" is established along the north side of Jegum to Nibro Gas Plant. Losses: BLUEFOR 1x M2A2(ODS) 2x CV9040-B 77x personnel OPFOR 2x T-72B3 w/APS 107x personnel AAR is TEMPORARILY attached here for one week, until the next mission (when it will be deleted).
    2 points
  25. For some reason the software looks somewhat familiar https://mil.in.ua/en/news/denmark-will-be-training-ukrainian-leopard-1-crews-until-autumn/
    2 points
  26. Version 1.0.0

    49 downloads

    Operation Whetstone by Apocalypse This mission concept was originally developed by the UK FIGHT CLUB and played in Combat Mission Professional. This is a port to Steel Beasts, where the entire mission could be played in a single battle - utilizing the strengths of Steel Beasts to fight an entire mixed UK Battlegroup concept to see how results could be achieved when an entire Battlegroup could be utilized simultaneously instead of cut into smaller Combat Mission sized scenarios. This is a large mission and I would recommend at least 4 players (we played with eight) Forces Available ISTAR Scout Platoon -12x Jackal (50cal) & 2-man Dismount teams (1x AT4) and Quadcopters -3x MB300 (Javelin Teams) -2x 81mm Mortars Light Infantry Coy -6x Bushmaster (8-man Squad, 1x NLAW ea) -3x MB300 (Javelin Teams) -2x 81mm Mortars Combined Arms Company -2x4 Boxer Platoons (6-man Squad, 1x NLAW ea) -3x CR2 Tanks -2x 81mm Mortars -6x 15mm AS90 (Offscreen) SITUATION A Donovian Mechanized Infantry Battalion is moving towards the area with the intent of clearing Copehill Down and seizing Objective 2 - the critical intersection near RTE 303 and 360. The MIBN is organized into three companies of BMP-2 and supported with a platoon of T-72B3 tanks. They also have a reconnaissance Company of 3x platoons of Tiger trucks and MTLB forward observers. We have also identified a flight of MI-24's that will potentially support the attack into the AO. We can expect the Donovians to use two companies as a fixing force while enabling the third company to seize objective 2. Mission: Defeat DONOVIAN MIBN attacking into the AO Tasks: 1. Retain Copehill Down 2. Retain OBJ 2 (RTE 303/360) Want to join the joint the fun? Checkout the TankSim Discord: https://discord.gg/kpnZUUFce7
    2 points
  27. Important information: Since I'm taking part in a demonstration against right-wing extremism on Friday, February 2nd, someone else has to host! I hope for your understanding. Abraxas
    2 points
  28. Version 1.0.01

    297 downloads

    This scenario is an update to “Droysiger_Forst” by sbean (SB Legacy Single player submitted 06/2004) Compatible with SB Ver 4.379 Added in this update are towns relevant to the scenario, woods, fields, the White Elster River, paved roads, farming and hunting trails, etc. Location: East-Central Germany, 21.59 mi (34.75 km) east of city of Jena. The Aga Elster Valley and Zeitzer Forest area.
    2 points
  29. As for those.... The PGK rounds for the 155er arties in game, are exactly that, and they work quiete ok(ish)
    2 points
  30. That's okay, Hedge. I still want an M60A1 with a working searchlight and artillery launch flares.
    2 points
  31. For me playable Chieftain. (And maybe a Challenger 1) Sorry. Not sorry.
    2 points
  32. That was an Asov Btr 4 in Mariupol, iirc.
    1 point
  33. a relatively new bradley video likely from from ukraine's counter-offensive last year in zaporozhye
    1 point
  34. Generally, we don't comment on other products (mostly because I don't have the time to test them extensively, partly because we know very well what we want to do, so we don't have to imitate others, partly because it's just bad style). We let the documentation of our work and the simulation results speak for itself. A lot of people choose to believe whatever causes the least cognitive dissonance to them. We try to eliminate biases from our estimations as much as we're aware of them. But of course, estimates remain estimates, and nobody should use our figures as an authoritative source. Knowledge is classified. Those who know can't talk, those who talk might occasionally know a thing or two, but with overwhelming likelihood they don't possess the full picture. And then there's that class of particular idiots that publish classified material just to assure their Alpha Nerd status. I never envied that position.
    1 point
  35. MAYBE they should open fire the moment that, in the video, the M1 turns around first the hull, then also the turret. Zapping a few into the buste rack would take away most of the ammo, and I suppose shooting the rear would also immobilize the M1. So, in that sense I agree that there's something fishy. We had a bug where AI units would always use the frontal armor values of a target for their shoot/no shoot decisions. But that was supposedly fixed a few years ago. I suppose we'll look into the matter.
    1 point
  36. Hope to get there so will fill in. If no room don't worry. Out all day so no chance to study anything.
    1 point
  37. Nice MICLIC demonstration...
    1 point
  38. Yes, the mouse pad is a OPSEC breach!
    1 point
  39. And Assassin (if he can show up again).
    1 point
  40. common objects for city scapes, civilian and military infrastructure: construction cranes water tower (already present as a custom object in some of the optional map downloads, but not available for any other map). flagstaff for all parties with national standards support structures to create refineries
    1 point
  41. Version 1.0.0

    16 downloads

    This is a crewman skin for United Nations tanks in SB Pro PE. Use of the texture requires editing in the SB Mission Editor. Detailed instructions are in the included readme file.
    1 point
  42. Version 1.0.0

    24 downloads

    This is a list of all the vehicles available in ver 4.379. I've put this up to help people to keep track and reduce the number of times I copy and paste this into threads.
    1 point
    Superb work! Thanks a lot.
    1 point
  43. Good to see that LHI/Tanksim are getting some mention from the Professionals.
    1 point
  44. The passing mention of Steel Beasts and its extensive use by armies is a little disappointing. Its almost an afterthought.
    1 point
  45. Alt+J or Shift+J will invert the Y axis at any moment in SB Pro (the other re-centers a drifting signal). If in doubt, search the Controls dialog (Alt+C) for "joyst".
    1 point
  46. HI Mark Well it is a Wishlist what is the point of a wishing list if people can't make wishes, and last i checked you are one off the big PRO customers so you already gets a lot of your wishes come true, and since it is a Wishlist it dossent need to make sense to you, it only needs to make sense for the guy that make wishes and most people aren't where you are if it makes sense they can wish what ever they want, i am fairly sure that there is a filter and an attitude from Esim that filters the wishes in the direction they want to take the product, and since you already pay for some of this you already have a big say in what we get so why do you keep trying to sensor this thread, you are allow to comment on if you think it makes sense but why insist that other people needs to agree with your point of view. It is very arrogant to believe that the only opinion that makes sense is yours. You are free to give an argument why you think it should be so and so but this last comment is just undignified and a tiny bit like whining. So maybe try to see where people are coming from because that quote up there isn't helpful in any kind of way, it will just get people to dispise you, and its not very constructive. I have always learned that a Wishlist is a form of brainstorming where to get everything on the board you don't comment on others wishes , that is something you do in a process after the brainstorm otherwise there will be ideas/wishes that wont be there because people are afraid of being ridiculed or belittled. (I am also aware that not all agree with me here). I am fairly sure/ Hopeing that Esim does something similar with the wishes like grouping ideas into areas, and further into makes sense or not , easy , medium or hard to implement etc...... does it fit with market trends, what is happening in the world etc... is it for the next version or the one after that, making risk assessment just like any other software factory does that is worth its salt. I am hopeing that you will be more open and recognize that it is not everybody that are at the same level as you and haven't read all 309 pages of this thread and others, and maybe don't agree with everything that makes sense to you but can be a valid and sensible wish anyway even if it isn't to you. Ps. i wont comment on the last part except to say that , that one just make me sad on your behalf, (I actually consider it a personal attack on all the rest of us, you just don't write something like that in a public forum) Just my 2 bits MD https://alcorfund.com/insight/idea-generation-2/ https://www.cleverism.com/18-best-idea-generation-techniques/
    1 point
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