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Showing content with the highest reputation since 11/05/2022 in all areas

  1. I dont think anyone has wished for a crewable Chieftain in a while, so.... i wish we had a crewable Chieftain Also PT76 & BMP1 & Scorpion A man can wish.
    7 points
  2. Basra - still in the works - visiting the palace grounds
    5 points
  3. Something for novice scenario designers: A macro or similar process that walk people through the various choices (some of which are currently on menus where you need to know where to look). A process (pop up screens or whatever) that asks you: The Date The Time The Weather Which side of the road do people drive on Who can call Artillery ... This "helper" would most likely need to be optional so that old hands weren't constrained by it, but it might make scenario design easier for new people without reviewers slamming their product for supposed rookie errors.
    4 points
  4. This hinges mostly on the question how smart we can make the AI. It's no use if we enable barrel strikes and at the same time AI crews don't avoid them, so you ruin a company's guns mere minutes into a game session that is not in the desert. But it's not forgotten; I spoke about this with one of the programmers the other week.
    3 points
  5. Some in-simulator image of Modern Naval Warfare (to be released Q4 2023)
    3 points
  6. Just wishing again. PNG type height map importing.
    3 points
  7. Some additional options for the AAR would be nice. Something like "Show only rounds fired by unit xy" , "hide MG rounds". That would help a lot especially with big session. It can be very hard to keep oversight over engagement in the AAR when other platoons where fighting simultaneously somewhere across the map. Not super necesarry but would certainly be helpful.
    3 points
  8. What the hell is - Armored Cough Suryp Delivery Rally Armored Rally event where we escord a truck carrying "Something vital" as quickly as possible. While speeding ahead up to 100 Km/h and supressing (even destroying) enemies that are shooting back and trying to slow us down (we will be repaired but with delay that is basically time penalty) When truck reaches finish, that is our time. Previous times we around 32 minutes mark, so this is fairly short mission! So guys. If you are interested of me arranging this event. (also possible for someone else or VU arranging this on their own time slot for their own guys for competative time perhaps) let's discuss of the desired DATE and TIME. I am open for suggestions. I also am planning to edit the mission so that it would be atleast slightly different this time. I probably cannot be bothered to make a new rally course at this time, so this old one has to do. If you are interested. Write down below or hit a like. Ideally each vehicle would have more than one player, with atleast player driver (focuses on the path) and someone else on the gun. Drifting with heavy war machine is great fun!
    2 points
  9. Sounds like you truly enjoyed that back then. Well see how my life goes on. Right now things are rather uncertain. As I said earlier... It is all okay if someone else host, modifies, renames this scenario. Could even be all the more enjoyable xP Well see if that even happens. On other case we may end up playing same old one day if I have time & energy available. If so I will try to give couple of days warning.
    2 points
  10. If only I could play with Denise Richards 😁
    2 points
  11. Yes, think of it as a truck, albeit a very nice truck, with the vehicle and the passengers as two discrete items.
    2 points
  12. @Higgs @Falcon I had a look and the "unit filter" feature for the AAR that I think you were after, is only available on the Military / Classroom version.
    2 points
  13. night combat, definitely the priority in this case.
    2 points
  14. Like night combat, to do it right, it's a complex task. Tides, current flow dynamics, ... you'd want all these things to work. And then you have places like Inchon; it's a safe bet that it'd be one of the things that some users would want to try out first as soon as we claim that Steel Beasts can do it.
    2 points
  15. Iv was about to upload a bunch of skins for an opfor China option, needs a little more work and the numbering of units has changed and i need to update that. Heavy Brigade, ZTZ-99 and the ZTQ-15 light tank (charly and TAM), BMP3 for ZBD04/05 Medium Brigade ZBL 08/09 ZSL-92 and Light Brigade CKS types and support PLZ-05/07 PHZ-03/11, PGZ -92/09...a few more to add.
    2 points
  16. No updates sense 10/24/22,.Is this mod still being worked on??
    2 points
  17. Gentlemen, you're closing fast with the boundaries of this forum's ruleset. I advise to change course immediately.
    2 points
  18. It seems Flashpoint Campaigns Southern Storm Is available now. But may I say that Matrix has lost It´s mind a long time ago, like It´s asking 62€ for this game! But then they have the nerve to ask 40€ for a +ten year old game, so why not haha! Incredible... Matrix Games: https://www.matrixgames.com/game/flashpoint-campaigns-southern-storm
    2 points
  19. I should be able to make it. @Falcon These guys are very accommodating of non German speakers. I've been "that guy" (one of the few with only English) for the last two weeks and it hasn't been an issue.
    2 points
  20. What would be more needed is a way to designate arty/Mortars to specific units so fx let a Mech Coy use their Mortars only but not the 155mm arty etc.... and have the Arty FOs used the arty only
    2 points
  21. Good job tankers! We repulsed the enemy attack with only a few losses. BONSTORF: our victory! The video link:
    2 points
  22. Even just that will be great for me. I'd like to see any modern self-propelled or towed artillery system in SB. There are lot of interesting things to do with that. Position preparation, receive coordinates, fire solution, fire, relocation.
    2 points
  23. Version 1.0.0

    52 downloads

    Follow-up mission for "Taking the objective Steel" Defend against russian tank battalion Enemy: T-72B3, BMP-2 Friendly: Strv 122, CV9030 Company sized mission for single player or co-op
    2 points
  24. Version 1.0.0

    18 downloads

    This is a Norwegian scheme for the Leopard 2A4 in SBProPE, in markings of the Telemark Battalion. Made with eSim's 2013 template. This package also includes roof and interior files, decals and tracks, plus a snow-dusted version for winter, because Norway.
    2 points
  25. Well there's a few things here. Firstly, are you using the "Scout" command for the routes (as described here: https://www.steelbeasts.com/sbwiki/index.php?title=Moving_Units_On_Routes and in the Manual)? Scout Always stop to seek a turret-down position facing the enemy (when contact is made). If under fire, retreat back along route (thus taking on retreat tactics). Will not try to stay on roads. Look for and expose enemy mine fields. They will only have a reasonable chance to succeed without being destroyed or immobilized if travelling at slow speed (the default speed for a Scout route). A unit is not guaranteed to find enemy mine fields when looking for them, but they will usually uncover the mines before sustaining any damage. If given orders to dismount infantry at a waypoint and the subsequent route is set to slow speed, the infantry will move forward of and along with the PCs on the route. Secondly, you can set the fire control to only return fire if fired upon if you want to avoid per-emptive shooting. Lastly, if you have dismounts with you, they can be more effective at scouting, albeit at the cost of taking longer to cover the same ground as vehicles.
    2 points
  26. Why would this be a game changer? Sure, in forests and narrow alleys the AI would be severely restricted in its response options to flanking ambushes. But that's a rather narrow application spectrum.
    1 point
  27. Actually we ordered 180 K2's, and with Korea we are developing K2PL which we plan to procure around 820 so in total there will be 1000 K2 and K2PL tanks in Polish Army as per current MoD plans.
    1 point
  28. Endstate of the scenario. Tank BTG 4201 detroyed Mech BTG 4204 pushed back over the WESER, one company(-) cut of and retreating north-west, remaining infantry (roughly 60 PX) around HEMERING surrendered and taken prisoner E-combat team currently down to >2 effective Platoons....
    1 point
  29. I also openly admit that I miss Tank Platoon I and II. Tho not enough to install and hack them into working on Win 10. Steel Beasts Pro PE more than satisfies my big boom itch. This is not my gameplay:
    1 point
  30. I spent some time modding Str Trek Bridge Commander to have as many Original Series ships as I could find on line. My end game is to one day remove all non-TOS ships and play it strictly as Kirk era Star Trek. This is my gameplay. Also- these videos are my second most popular after my Steel Beasts vids.
    1 point
  31. Lemme get some of that sweet, sweet E66 action.
    1 point
  32. As always 7 pm GMT (= 8:00 pm CET); more info:
    1 point
  33. I'm up for another run! Ideally after December 15, 2022. Can we get red & green livery, antlers, and bright red noses for the vehicle? Santa hats on the TCs?
    1 point
  34. I might be able to make it tonight. I can't tell with 100% certainty but it looks good. Werde heute wohl dabei sein. Noch nicht ganz sicher, aber sieht gut aus.
    1 point
  35. All sounds super boring and adds nothing to the game.
    1 point
  36. That´s a great "monster" game by Mark H. I was about to get the older version a month ago but I already have to many games I have to get to first. I have Flashpoint Golan and Gulf Strike by Mark H, and I also have the newer Next War series Korea and Vietnam, roughly Inspired by Mark and Jim´s Next War (SPI). I hope you enjoy Marks Pacific War.
    1 point
  37. I just got GMT Pacific War. I'm hoping to get into it very soon. Mark has some good replay videos on youtube.
    1 point
  38. Switch me up to B66, with some luck Swordsman will be my FO.
    1 point
  39. It’s not to my taste either, but presumably someone likes it and I guess additional armour simulations are good for all (if only to provide options to the WoT / WT victims).
    1 point
    I really enjoyed this mission. The addition of civilians really adds another layer of depth to the scenario and makes you PID thermal signatures. Some interesting surprises in this one and it is not without losses to BLUFOR. Highly recommend giving this one a go.
    1 point
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