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Nike-Ajax

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Nike-Ajax last won the day on December 18 2022

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  1. Manning: Command A66 (M1A1): Hedgehog (UKarmour,UK) A1 (M1A1) A11 Assassin (Kanium,US) A12 Badger (Kanium,CAN) A13 Cavgunner (Kanium,US) A14 Higgs (Kanium,CH) A2 (M1A1) (ON TRIGGER) A21 Major Duck (Kanium,DK) A22 Roerbaek (Kanium,DK) A23 Connaugh (Kanium,US) A24 Maic (Team Saber,FI) A4 (M2A2) A41 Nike-Ajax (Kanium,DK) A42 A43 A44 A4 (CSS) A-91: 120 mm MTR x 3 OPFOR: AI/VI - none needed Where needed: Cant make it: Hosting: Assassin (10/10)
  2. KANIUM Sunday 4th of June - Attack on Rail Junction by Ben IMPORTANT: This scenario has a modified map IMBEDDED - please verify functionality by downloading the scenario below. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - now adjusted for Summer Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance ๐Ÿ˜ Attack on the Rail Station v2.0.1 Author: ben M1A1 and M2A2 company team early morning Attack on a Russian occupied rail junction. Small scale SP attack mission with infantry focus and limited Artillery support. Enemy forces: T72B, BMP2, infantry, Company+ strength. Overhead view enabled. SITUATION: Enemy: A Russian Mechanized Infantry company has captured a strategic Rail Junction at grid 4356/8893. Enemy forces are reported to consist of BMP2 Company supported by approx 2 T72B platoons. Eny is expected to conduct a hasty defense in vicinity of Phase Line BERRY. Own: You command Team TITAN a small US Army force of M1A1 tanks and M2A2 Bradleys. An aditional dismounted scout platoon is at your disposal. A reserve Tank Platoon will reinforce on Trigger 1, OR if you get down to a single operational Tank. MISSION: - Capture the rail station at OBJECTIVE. VICTORY CONDITIONS: - Capture the Objective with at least 6 Troops. AND - No Friendly Forces anywhere are under Direct Fire. EXECUTION: - At your discretion. FIRE SUPPORT: - 3 Tubes 120mm mortar, 48xHE 16xSMK each. TIME LIMIT: - 60 minutes. SCORING: - 50 points for securing the Objective. - 40 points for keeping your forces alive. (10% losses = 40 points, 90% losses = 0 points). - 10 points for Reserve Tanks NOT called. - Victory 60 points, major Victory 85 points. NOTES: - Time of Day 05:30 Local time. sunrise at 05:35. - Weather is dry with visibility reduced to 1000m by fog, forecast to clear as the sun rises. - Enemy locations and are Randomised for replayability. - If you stray too far over boundaries your units risk being killed by other Enemy units. Test scenarios (To verify that everything works at your end and Map Recce): B01 Attack on the rail junction V4.sce
    A very good and challenging scenario: Pros so most: - Good Terrain - Good Force correlation - Good concept of plan - Maximising limited OPFORs impact and fighting capabilities. No real Cons TBH. We played this scenario - in a slightly tweaked form, twice on two Sundays. First we got beaten and second time we beat it. It speaks to the quality of the scenario that we could actually play it with around 15 players two Sunday in a row and still have fun. If you try to brute force it, then you will be punished as you should be. You need to use all your assets and choose your Schwerpunkt carefully.
  3. Everything looks good. Only a few small tweaks and knots: We will play Russians in the Woods again as the manning perfectly matches it. Problem: I WOULD have taken the CO slot but my headset is totally dead. So I dont have a microphone - I can hear but I cant speak. So I cant take a command slot ... but can play. In short: We need a CO
  4. So its Sunday and manning is a bit light, including a lack of CO. No drama: we will still play, but start thinking about a smaller scenario. I will look for one too, but we are aiming for about 2 platoons worth I believe.
  5. IMPORTANT: This time to avoid making last minute changes, then we are going to set up TWO scenarios. So you need to pick a slot for BOTH scenarios ! We will play the one that matches the number of people that sign up. Manning (Tank Battle): TF Kanium Command A66 (M1A1): A65 (M1A1): P66 (M981 FISTV): P65 (M981 FISTV): A1 (M1A1) A11 Assassin (Kanium,US) A12 Badger (Kanium,CAN) A13 A14 Cavgunner (Kanium,US) A2 (M1A1) A21 Major Duck (Kanium,DK) A22 Mirar (?,?) A23 Connaugh (Kanium,US) A24 A3 (M1A1) A31 Roerbaek (Kanium,DK) A32 A33 A34 B1 (M2A2 ODS) B11 Kingtiger (Kanium,SE) B12 B13 B14 Wiglif (Kanium,US) B2 (M2A2 ODS) B21 Lumituisku (Team Saber,FIN), Comissar Martin (Team Saber,UK) and Maic (Team Saber,FI) B22 B23 B24 Chrisreb (Kanium,UK) A5: (CSS) A8: 2 x SP MTR + SUPPLY: RESERVES: A4 not manned initially unless we get a lot of people A7: M1A1 x 4 B3: M2A2 (ODS) x 4 OPFOR: Nike-Ajax - no more needed Where needed: Cant make it: Higgs (Kanium,CH) Hosting: Assassin (5/5) ========================================================================= Manning (RUSSIANS IN THE WOODS): TF Kanium Command A66 (LEOPARD 2A4): A65 (MB 240GD): A1 (LEOPARD 2A4) A11 Assassin (Kanium,US) A12 Badger (Kanium,CAN) A13 Mirar (?,?) A14 Cavgunner (Kanium,US) A2 (MARDER) A21 Kingtiger (Kanium,SE) A22 Connaugh (Kanium,US) A24 Wiglif (Kanium,US) A3 (MARDER) A31 Lumituisku (Team Saber,FIN), Comissar Martin (Team Saber,UK) and Maic (Team Saber,FI) A32 Major Duck (Kanium,DK) A34 Chrisreb (Kanium,UK) A4 (LUCHS - RECON) A41 Roerbaek (Kanium,DK) A42 A44 A4 (CSS) A-HQ: 81 mm MTR x 3 OPFOR: AI/VI - none needed Where needed: Nike-Ajax (Kanium,DK) Cant make it: Higgs (Kanium,CH) Hosting: Assassin (14/14)
  6. KANIUM Sunday 28th of May- Tank Battle near Willingen close to Soltau 18. September 1987 by SwordsmanDK OR Russians in the woods by Ben IMPORTANT: This time to avoid making last minute changes, then we are going to set up TWO scenarios. So you need to pick a slot for BOTH scenarios ! We will play the one that matches the number of people that sign up. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - now adjusted for Summer Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance ๐Ÿ˜ 1) SITUATION: a) Enemy: An enemy Battalion from the 4th Guards Brigade is established in a defensive line south of Soltau. They are most likely arrayed with 2x Companies foward, defending with tanks and infantry near R11(Route11) with an additional armor reserve located at the southern outskirts of Soltau. Heavy Engineer activity has been observed. b) Own: The 32nd is part of a Division-sized offensive, led by the 4th US Infantry Division that is aimed at retaking Hamburg. The initial assault will be led by the 32nd, that will size a foothold south of Soltau, and will pass elements of 4th US Infantry Division into Soltau and north to Hamburg. c) Attachments and detachments: - 1 BTY M109 off map attached with FO + 2x M106 Mortar for smoke missions - All 4-Callsign Tanks (1-4 or 4-4) has dozer blades for emergency clearing of obstacles. Bypass if possible. 2) MISSION: Attack and to seize OBJ TIGER in order to pass elements of 4th Infantry Division north to Soltau. Key Tasks 1. Attack North East to Seize OBJ TIGER and OBJ LION 2. Clear R11 for future operation and reinforcements. End State: OBJ Tiger is seized and a foothold has been established in southern Soltau that will enable future offensive operations. 3) EXECUTION: By COยดs orders 4) COMMAND AND SIGNALS: COY BG 26000 NOTES: - Red side AI can shoot arty - Blue side inf is armed with Dragon II and M60 - Player end mission when OBJ TIGER is secured OR RUSSIANS IN THE WOODS: Russians in the woods v2.0.3 Author: ben Panzergrenadier attack on Russian Mech infantry company. Enemy forces: T64B, BMP2, BTR80, Tigr, infantry. Your forces: Leopard 2A4, Marder, Luchs, infantry. Small scale attack mission with infantry focus and limited Artillery support. Time frame: 60 to 90 Minutes, no limit. Enemy battle positions are randomised for replayability. Overhead view enabled. Steel Beasts Pro PE Version 4.375 Russians in the woods v2.0.3 Author: ben SITUATION: Enemy: A Russian Mechanised Infantry Company has occupied the town to the South West. The Eny is supported by at least 1 platoon of T64 tanks. Suspected Eny locations are indicatoed on the map. Own: You command a West German combat team of Marders and Leopard 2A4. You are supported by 1 Luchs scout platoon. Reserve Tank section can be requested with Trigger 1. MISSION: Gain force superiority in OBJ1. EXECUTION: At your discretion. FIRES: - 3 tubes 81mm mortar - 48HE 16SMK each. - 6 tubes off map 155mm - 60HE 30SMK each. SCORING: - 50 points for securing the Objective. - 40 points for keeping your forces alive. - 10 points for not calling in tank reserve. Victory = 50% Major Victory = 85% NOTES: - Time of Day 17:00 Local time. Sunset at 18:15. - Weather is clear and dry with visibility 3000m. - Enemy locations and are Randomised for replayability. - If you stray off map edges your units risk being killed by other Enemy units. - Time frame: 60 to 90 Minutes, no limit. Test scenarios (To verify that everything works at your end and Map Recce): Tank Battle near Willingen close to Soltau 18 September 1987 COY Size No Breach Gamefile.sce B02 Russians in the woods v2.0.3.sce
  7. So ... we need a CO. I cant switch because I run the OPFOR this time... ๐Ÿ™‚
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