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Nike-Ajax

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Nike-Ajax last won the day on September 21 2021

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  1. There will be a command Master Chief hurling robust and loud insults and obscenities at the beachhead.
  2. OBSERVE: We HAVE tanks BUT they will appear after 40 mins. So please man the LAV-25s AND RECON/Fox PLT initially, there will be tracks and cake at the end ... 😁 Manning: DRG BCT Command A66 (ASLAV-25) : Mirzayev (Kanium,US) A65 (ASLAV-CS) A1 A11 Figmo42 (?,UK) A12 A13 Higgs (Kanium,CH) A14 A2 A21 Major Duck (Kanium,US), Combat Wasp (?,US) A22 A23 Connaugh (Kanium,US) A24 A3 A31 Assassin (Kanium,US) A32 Badger (Kanium,CAN) A33 A34 A4 A41 A42 A43 A44 RECON F1 (independent callsigns) F11 Kingtiger (Kanium,SE) F12 F15 F14 Snoggy (Kanium,CAN) F13 F16 F17 F18 Roerbaek (Kanium,DK) B8 (CSS) OPFOR: AI/VI, none needed Where needed: Apocalypse (Kanium/TankSim,US) (50/50) Cant make it: Nike-Ajax (Kanium,DK) Assassin (Kanium,US) Hosting: Major Duck (11/12)
  3. Kanium Sunday 22nd of May "Pushing Back" by Apocalypse For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Pushing Back by Apocalypse 31 Combat Power 4x PLT LAV 8x Light Recon Trucks (Scouts w/ Spike ATGM) 4x PLT M1A2 (B CO Reinforcements, 40 min) I. Situation a. General. The Democratic Republic of Gorgas is a small yet fiercely independent state in a fragile and dangerous area. The country’s primary strength is geographical—- its Black Sea ports and land borders make it a logical pipeline route and regional outlet to the outside world. Gorgas remains among the smallest and least economically developed nations in the region. It currently exists in a state of “frozen conflict” with attempts to block Gorgas from NATO and EU membership. In the last 96hours, its northern neighbor, Donovia, invaded with the intent to seize critical infrastructure in/around Gudauta in order to gain a strategic link to the Black Sea. Gorgan Armed Forces have been fighting hard, but have been broken and forced to retrograde to the city of Gudauta where they are barely holding on against the Donovian onslaught. NATO forces have immeidately mobilized and are launching an amphibious force to land in vicinity of Gudauta to hold the Donovian defenders and re-establish Gorgas sovreinty. b. Enemy. In our area of operations, the Donovian forces have attacked with the 804th Mechanized Briagde- we are seeing one motorized battalion, equipped with BMD and light wheeled vehicles established in/around Gudauta (airport & city) serving as a disruption force while its two armor Battalions can reinforce. We anticipate a deliberate defense of the areas around OBJ BADGER and COW with at least one company of BMP2's, with the ability to be quickly reinforced by T-72B3 tanks [T72M4]. The 804th also possess at least 3x batteries of 2S19 Artillery and 2x batteries of SA-9 air defense. b. Friendly. The Gorgas 901st Infantry Brigade has mostly collapsed in their retrograde from the north and their defense of Gudauta. We do not anticipate their ability to launch any offensive action to re-seize terrain. A and C Co (Amphibious) are prepared to land and re-establish defenses around Gudauta. At H+40 minutes, B CO (Armor) will arrive at its landing zone on the map. II. Mission. Attack to seize key terrain to re-establish III. Execution. The initial attack consists of an amphibious force of LAV vehicles, while heavy armor from B CO is en route, and will arrive in approximately 40 minutes. To the north, recon troops from F CO are staged in a recon hide and prepared to move out. C CO (amphib) forces will also simultaneously attack into the city. Key Tasks i. Clear Gudauta Airport ii. Seize Bridges at OBJ BADGER iii. Seize OBJ COW End State i. Donovian forces are defeated or Destroyed ii. Key Terrain (Airport, BADGER, COW) are seized iii. Friendly Forces are postured; prepared to continue to expel Donovian forces iv. Minimal collatoral damage and disruption to civilian way of life. Fires -18x 155mm Guns are in allocated in direct support for this operation. -2x 81mm Organic to FOX Recon IV. Support. A CO has an organic Support LAV, B CO will arrive with organic medical and supply assets, and Fox Recon has an organic resupply vehicle with it. V. Signals Friendly ID: On Map Contacts: Enabled Overhead View: On TEST SCENARIO: Apocalypse_PushingBack TEST.sce
  4. I almost forgot ... The Test scenario for Sunday: Apocalypse_H2R_ShadowsOfAnEmpire TEST.sce So you can verify that everything works ...
  5. Its Big and its beautiful: we need all hands on deck, I will adjust manning as we get an overview of number of players (REFERENCE TOTAL NUMBER OF CALLSIGNS ABOVE IN LAST GRAPHIC). Manning: US BCT Command A66 (LEOPARD 1A5): Mirzayev (Kanium,US) A65 (LEOPARD 1A5): Gunslinger (Kanium,CAN) HQ FST (PIRANHA III-C TACP): A1 (LEOPARD 1A5) A11 Colebrook (Kanium,ESP) A12 A13 A14 Tankenator (Kanium,US) A2 (LEOPARD 1A5) A21 Major Duck (Kanium,DK), Combat Wasp (?,US) A22 Roerbaek (Kanium,DK) A23 Connaugh (Kanium,US) A24 Zaphod (Kanium,CAN), Hedgehog (UKarmour,UK) E1 (CENTAURO 1B) E11 Assassin (Kanium,US) E12 Badger (Kanium,CAN) E14 Higgs (Kanium,CH) E2 (CENTAURO 1B) E21 Apocalypse (Kanium,US) E22 E24 B1 (PIRANHA DF-30 w. AVEPS) B11 Snoggy (Kanium,CAN) B12 B13 Lusik (?,PL) B14 Wiglif (Kanium,US) B2 (PIRANHA DF-30 w. AVEPS) B21 Grenny (Kanium,DE) B22 B23 B24 JAG-11A (Kanium,US) G-1 (UAV) HQ2 (CSS) HQ 3 - 5 (SP MTR, PIRANHA V AAAMS) OPFOR: Nike-Ajax, no more needed Where needed: Cant make it: SwordsmanDK (Kanium,DK) Hosting: Assassin (20/20)
  6. Kanium Sunday 15th of May "Shadows of An Empire" by Apocalypse For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Shadows of An Empire by Apocalypse I. SITUATION. a. General. Enemy forces attacked into the area to seize the Khandera Oil Fields but were forced to retrogade after a significant air and naval campaign by coalition forces. Enemy forces retrograded from the coast at the first signs of the coalition ground invasion. However, in their retreat they were successful in destroying the oil production infrastructure as well as preserving most of their combat power to the north of Nabarib Mountains. A coalition forces ground assault force has just landed and is prepared to expel enemy forces. b. Enemy. The enemy was able to preserve a sizeable force; we expect at least two battalions of mechanized infantry (BMP-2) supported by a third battalion of T-62 tanks. The enemy was also able to preserve its fire support and air defense systems, and will use them to support a network around their HQ to the north. The enemy force also maintains a Brigade scout platoon of fast-attack jeeps mounted with ATGMs. The exact enemy scheme of maneuver is unknown - especially since they retrograded from the area - however, expect the enemy to employ their scout platoon across a broad front to locate and disrupt friendly movement in the area. Expect mechanized infantry battle positions (company or platoon) in key terrain positions within the AO, and expect the enemy to use their tanks in a mobile defense - the T-62 is underpowered, but the enemy can mass them at any point. c. Friendly. A mixed US brigade combat team has offloaded in the area. It is equipped with a mix of Strykers and the US Army's newly fielded Mobile Protected Firepower systems (squint very hard!). A piecemeal Task Force consists of 4x Recon Platoons (Stryker Dragoon) equipped with dismounted ATGMs, 3x platoons from a Stryker Weapons Troop (Stryker MGS), and a company of light tanks. MISSION - Attack to clear the enemy C2 / HQ node from the area north of Al Rakia to disintegrate command and control for enemy forces in the area. FIRES 1x FSO 1x UAV 12x 120mm Mortars (On-Screen) 9x 155mm Direct Support (Offscreen) IV. SUPPORT HQ Supply & Medical Assets are organic - all units 100% on classes of supply V. SIGNAL Friendly ID: On Map Contacts: Enabled Overhead View: On
  7. C´est la guerre We shall see you on the flip side, JAMBO 🤙
  8. No - Assassin is being humorous: There is NO OPFOR for this one and its the same scenario I sent you. Please verify that this scenario works with this one. Other wise we will roll with the one I sent you. You only need to install the Map, the scenario is just to verify that it works.
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