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Showing content with the highest reputation on 12/16/2021 in all areas

  1. Thanks for the help. This works fine. I had read all of the pertinent information before my original post. I have no idea what I was doing wrong. I would like to take the opportunity to thank the developers for such an interesting sim. I've had "Steel Beasts" on one computer or another for about the last 20 years. I think I've owned every product and update you've put out. It's a relaxing way to spend a few hours in the evening.
    3 points
  2. 3 points
  3. Better a 20mm HE to the head than bleeding to death from 35 fragments all over the body (while being burned alive in a car wreck), had you missed him.
    1 point
  4. If there is no obvious way that I have forgotten about, no, I don't think there is a non-intuitive workaround either.
    1 point
  5. Tutorial complete. 🙂
    1 point
  6. Sounds like we need to do a tutorial....
    1 point
  7. I understand the sentiment—and I'm of course biased (full disclosure: I'm the author of the PBEM mod for Command)—but it's worth trying it out if you haven't yet. It is somewhat different from the base game in that when you play Command with the PBEM mod, you are not giving orders in real-time—you give orders in distinct phases, and watch your units play them out simultaneously, WEGO-style. It makes the game more about delegation, planning, and command delay as opposed to real-time micromanagement. (Somewhat comparable to a PvP game in the Combat Mission series, if you're familiar.) I've been working on this framework for almost a year to make sure that it's stable, reasonably easy to use, and fun to play, and it's been great to see the community picking it up and running games with it. The CMO team is of course planning their own official RT multiplayer, as far as I know, but this PBEM mod will likely remain a different experience from what they have in development. (But thank you for the link to active Harpoon 5 groups—would love to dip my toe into that at some point as well, time permitting.)
    1 point
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