fidelthefallguy Posted November 11, 2007 Share Posted November 11, 2007 thought you all may like to see the first steps in this project.take a look hereS! 0 Quote Link to comment Share on other sites More sharing options...
SFViper19D Posted November 11, 2007 Share Posted November 11, 2007 Looks good Fidel. Definately looks more realistic! :thumbup: 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted November 11, 2007 Share Posted November 11, 2007 Splendid !THXK 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted November 11, 2007 Author Share Posted November 11, 2007 thanks, still loads of work to do on it, but I'll update the screen shots as things happen. s! 0 Quote Link to comment Share on other sites More sharing options...
MAXMAN Posted November 11, 2007 Share Posted November 11, 2007 It may be just me, but I prefer the original textures... ...the contrast is better, they look more realistic as they aren't so sharp... you do not need to show every blade of grass (and yes I understand that you are mainly just tweaking the original textures), your textures look way too busy and rich in color in comparison. Give me the more subdued less obvious ground detail appearance of the original textures anyday.Bil 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted November 11, 2007 Author Share Posted November 11, 2007 that cool max thanks for your input, but so far I have worked on only a few textures, but im not tweaking the original textures, these are all new textures created from scratch, as for the colour being too rich, once the final textures are in place I will tone everything down a bit. This project aims to produce a set of texture that will allow for more terrain detail at closer ranges. s! 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted November 11, 2007 Share Posted November 11, 2007 Looking sharp Fidel!I ceratinly prefer the high res compared to the original. Glad to hear that the FPS don't take a bit hit with them either. 0 Quote Link to comment Share on other sites More sharing options...
Fabfire Posted November 11, 2007 Share Posted November 11, 2007 Hey, that's a most interesting work we have here. I'm looking forward to it! 0 Quote Link to comment Share on other sites More sharing options...
Scorpius Posted November 11, 2007 Share Posted November 11, 2007 Fidel, it looks outstanding!The only question I have is, when will you have something to dowload? :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted November 12, 2007 Author Share Posted November 12, 2007 I'm hoping to have it ready before the next patch comes, so before the end of the month of the start of December. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 12, 2007 Members Share Posted November 12, 2007 I should mention that a 20x20km² map will require approximately 40MByte of terrain texture space with the stock textures. If you increase their resolution you are also raising the video memory requirements (quadrupled texture size = quadrupled video memory requirements ... 160 MByte in this case).That's all nice and well if you have a 256MByte+ video card, but those with a 128 or even just 64 MByte card should be prepared to see some serious performance breakdown.Of course, texture compression adds some safety margin. But once that you are a single byte above the video RAM space limit the rest must be paged from harddisk with the associated stutter. 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted November 12, 2007 Author Share Posted November 12, 2007 im running a 256meg Nvidia 7800, with the graphics setting for SB maxed out and see little if no effects as yet on the FPS (40 to 60pfs with the maps shown in the screen shots), Most of the default textures average around 60kb or so each, the new ones I'm making so far have a max size of 978kb. The completed project will be hefty yes, and I don't expect everyone to gain from it, but I think most of us, (maybe not everyone) have machines more than able to run this mod. But point taken Ssnake, I will endeavor to optimize the textures as much as I can before I release so that more people can use it, thanks 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted November 13, 2007 Author Share Posted November 13, 2007 Just in case anyone can not wait to see this here is a wee peak at what I have sofor, this is just a beta so please treat it a such. S!Download from here 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted November 13, 2007 Share Posted November 13, 2007 My computer trembles at the thought of me using rez higher than stock. Nice job though. 0 Quote Link to comment Share on other sites More sharing options...
1/3L_Fuchs Posted November 13, 2007 Share Posted November 13, 2007 Hi!verry great Job!!i try it and now, i'm in love again !! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 13, 2007 Members Share Posted November 13, 2007 im running a 256meg Nvidia 7800, ... and see little if no effects as yet on the FPSOf course you don't. With 256 MByte video RAM it'll be a while before you will notice any change. The point of my remark was that people with just a quarter or half the amount of video RAM (64 and 128 MByte respectively) may experience massive performance breakdowns much, much earlier than you will (if ever). It will depend on the map size and the number of different vehicles and buildings, and if there is a mix of high and standard resolution textures in the terrain theme these breakdowns will be even less predictable. Our standard textures are so small for a reason - that people with 64 MByte graphics cards can still run SB Pro PE reasonably well. It's not that eSim Games is inherently against higher texture resolutions. I bet Raino would love it if we gave him a 2048² texture for each and every vehicle.There are two conclusions that I am drawing from this,users installing mods with higher texture resolutions are on their own, andmod designers have the moral obligation to point out in their download descriptions what the hardware requirements for their mods are. In other words, you need to run some calculations on your own 0 Quote Link to comment Share on other sites More sharing options...
JanTog Posted November 13, 2007 Share Posted November 13, 2007 Hi Fidel, looks great, did a test-run with my scenery Danish 1 v1.3, that is hard on FPS, i see a smaller increase in FPS from 10-12 to 14-16 with grafik settings set to max.I have a nVidia 6600 GT 128MB. 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted November 13, 2007 Author Share Posted November 13, 2007 Ssnake, I guess people will find out individually if they can run this or not, and Of course its a 3rd party mod and you or eSims can not be blamed if its sucks for those with old out dated hardware. lol but from what JanTog is telling me my textures are giving him an increase in FPS, and I have seen such myself ( didn't want to boast too much) with Nvidia cards I don't know about ATI cards. Chance has one and I think he reported only a minor increase (1 to 2 fps) Im not saying everyone will get an increase on every map, but certainly on some its showing, anyhow, its still in beta and loads of work to do. peace 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted November 13, 2007 Author Share Posted November 13, 2007 Hi!verry great Job!!i try it and now, i'm in love again !!thanks, Can you tell me if you see any problems with it please, also what kind of FPS hit or boost your getting, thanks. 0 Quote Link to comment Share on other sites More sharing options...
1/3L_Fuchs Posted November 13, 2007 Share Posted November 13, 2007 sorry, i'm runing an AMD 4800+ X2 / 7950GX2 i'm at 60fps all time 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted November 13, 2007 Author Share Posted November 13, 2007 sorry, i'm runing an AMD 4800+ X2 / 7950GX2 i'm at 60fps all time sweet rig, I hope my new one (DHL TAKES FOR EVER) is as good when it gets here. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 13, 2007 Members Share Posted November 13, 2007 I guess people will find out individually if they can run this or notI have no doubt that they will find out if it doesn't work. However, as I pointed out, it may be quite erratic that some missions will work and others will not because in some cases the video RAM is just large enough and the next time it is almost large enough (but not quite).Of course its a 3rd party mod and you or eSims can not be blamedJustified or not, I'm pretty sure that people will report it as an SB Pro bug and send us on a witch hunt unless I remember to ask whether they installed a particular high res texture mod, and what their video memory size is. My experience tells me that, with luck on Murphy's side, they will not know or give a misleading or confusing answer. It is therefore essential that Mod makers raise awareness of this possible consequence so that if people notice erratic behavior after installing the mod they realize that there may be a connection. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted November 13, 2007 Share Posted November 13, 2007 Quote (by Ssnake) : "...I'm pretty sure that people will report it as an SB Pro bug and send us on a witch hunt.."Pssh. What's another gripe to you anyway, Ssnake? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 13, 2007 Members Share Posted November 13, 2007 It's not "another gripe". It's just a reflection of my experiences. People report that Steel Beasts doesn't behave as expected. That's normal, I'm the guy to turn to in these cases, and eventually we will get things sorted out. It's just, I'd like to cut some of the needless complications and to help people faster, and it doesn't seem unreasonable to ask mod makers to take up some responsibility here by adding a disclaimer line in the download descriptions that if users experience erratic frame rates it may be due to the mod exceeding the modest hardware recommendations for SB Pro PE.Am I asking for too much here? 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted November 14, 2007 Share Posted November 14, 2007 Not at all. I believe that Fidel's "Readme" file explains everything very well. 0 Quote Link to comment Share on other sites More sharing options...
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