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Found 17 results

  1. Bmp-2 TC when overriding player gunner or designating by overriding can have a fake release, where he sees turret and gun moving to where he wants and player gunner doesn't notice anything happening. This problem only happens with another player as gunner. AI gunner will follow commanders fake turret even with fake release How to re-produce this. Have two sessions of SB running, join to BMP-2 as both gunner and commander. Or have another player as your gunner. As commander start overriding with P key / middle mouse button key, with your mouse ac
  2. Just a question Probably not a bug, and may be because of some reason, but I still find this odd and, finally though to ask about it as it kind of started to bother me. Commander out of the hatch Gunner out of the hatch Gunner in the hatch, so close to his controls that it feels.. sooo tight and confined Commander actually can see much more in the turret around.. so much wider field of view. Commander looking at the center panel... looks nice and easy to understand Gunner looki
  3. KANIUM Sunday 8th of December - Operation Ride of the Valkyries by Nike-Ajax Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack - and needed for this scenario:
  4. Nike-Ajax

    KANIUM Sunday

    until
  5. KANIUM SUNDAY 24th of November - Apocalypse Assault on Stadthagen by Apocalypse Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I sug
  6. KANIUM SUNDAY 8th of September - Operation Uppercut by Nike-Ajax Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always - now adjusted for European Summer Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?
  7. KANIUM SUNDAY 19th of May 1800 GMT - Cutting the Motti by Nike-Ajax Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always - now adjusted for European Summer Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance
  8. KANIUM SUNDAY 3rd OF FEB 1900 GMT - The Chariot V. 2.0 by Zipuli and tweaked by Nike-Ajax Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always - now adjusted for Winter Time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance THE CHARIOT Ver. 2 - Made by Zipul
  9. KANIUM SUNDAY 27th OF JAN 1900 GMT - The East Wind Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always - now adjusted for Winter Time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Apocalypse_The_East_Wind_20350807 The East Wind Day 1: 07 AUG 2035
  10. KANIUM SUNDAY 20th OF JAN 1900 GMT - Assault on Jalibah Airfield V2.2 Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always - now adjusted for Winter Time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Assault_on_Jalibah_Airfield_V2.2 ****************
  11. KANIUM SUNDAY 2nd OF DEC 1900 GMT - Counter Attack at Anttila - Empire Strikes Back V2 by ???, tweaked by Nike-Ajax Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always - now adjusted for Winter Time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Kanium
  12. KANIUM SUNDAY 8th OF April 1800 UTC "Dahlumer Roulette Part 2" by Abraxas translated by Duke Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 UTC Everybody is Welcome you don't have to belong to kanium Everyone is allowed to play but leave the drama at the door YOU are company commander of 4./911. Orders CDR PzBtl 911for defense south of ELM (excerpt) 1. situation a. enemy: RED is attacking from the EAST with point elements near OSCHERSLEBEN (15km south-east of SCH├ľNINGEN); spotted 1 reinforced Tank Regiment (T-80U / BMP-2) in 1st Echelo
  13. Should be ready for download shortly
  14. Version 1.0.0

    227 downloads

    A small sound mod for the BMP-2. Includes: Engine (stationary) Engine (moving) PK Coaxial Machine gun (1st and 3rd person) 30mm 2A42 autocannon (1st and 3rd person)
  15. While at the Tank Range, I noticed that after firing an ATGM from the BMP-2, I was able to turn the launcher power off, switching back to a stabilized turret, and was able to power traverse the turret laterally to guide the ATGM onto target. From both looking at the wiki and checking out a 4.0 Demo Video, it seems that you are only supposed to be able to guide the ATGM by manually cranking the turret. Is this a bug, or can you actually do this on a real BMP-2?
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