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Dec 29th multiplayer COOP mission


Zipuli

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A story from one corner of the battlefield...

A FinCoy CV90 is holding position at the Waterworks north of the airfield.

'Deploy your infantry and advance to the objective', comes the order from Walrus. The British TC orders the infantry out and gives them routes to follow. But the Finnish troop leader has a classic Finnish sense of humour. As he disembarks he presses the Emergency Override button just above the doors.

It takes a few moments for the TC to realise that he can't traverse his turret or fire the gun, but has encountered such stoppages before and knows the cause. Unfortunately, he can't reach the EO button from the turret - he needs at least one soldier to get back in to operate it.

'Oh no', says the Finnish troop leader, 'we are on an assault route and can't stop'. 'Bollox!', says the TC, cancels the route orders and re-issues the command to remount. The Finns take their time over this but eventually do so and the troop leader releases the EO button.

'OK - off you go', says the TC. 'Oh no', says the troop leader, 'you have got us back in and now we are all nice and comfortable and don't want to get out again. Anyway, you cancelled our route orders and we have forgotten what they were'.

'Bloody get out', says the TC, 'And if you press the effing button again I will run you over!'

To cut a long story short, the TC eventually persuades the troops to disembark and re-issues their route orders. The troops set off. By this time the war has completely passed by and there is no one is sight. In disgust, the TC bangs the CV90 into gear and promptly drives into one of the Waterworks' small deep ponds.

Edited by Tjay
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BTW the "TwitchTV" thing looked good.

It was a first test and I'm glad you liked it. My plan is to stream selected combats (particularly the great international games) in the future.

You are of course limited to the views the actual user is looking at (so I think you still need a dedicated combat camerman to jump from vehicle to vehicle).

Yeah that's a limitation. As you said, the only way is to be kind of a war correspondent and don't play active :( But this way i could more concentrate on the big plan an jump to platoons/vehicles in action and comment everything which is imposible as an active player.

Obviously from the banter and tone the morale in 1 PL, Norwegian Company remained high throughout. :o

Of course! I told my platoon five times, that i'll stream the game and every word (inside our channel) will be broadcasting. Well, it seems LtDan didn't get it and he was a little bit ashamed of his singing :biggrin:

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Yeah that's a limitation. As you said, the only way is to be kind of a war correspondent and don't play active :( But this way i could more concentrate on the big plan an jump to platoons/vehicles in action and comment everything which is imposible as an active player.

I'm also not sure how you edit the resulting "flash" footage (short of a full version of Adobe Flash, I presume) so you don't necessarily get the full 2hr 26min version?

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I'm also not sure how you edit the resulting "flash" footage (short of a full version of Adobe Flash, I presume) so you don't necessarily get the full 2hr 26min version?

Well, the result is a flash video file (.flv) which is viewed in a flash player (.swf). There is no need to edit the flv with adobe flash, it can be edited with any (good) video editing program. But the intention of twitch is not to present "edited" videos (youtube is way better for this), but to present the unedited live stream. Surely you're able to download, edit and reupload the video, but this is very time-consuming. If anyone want, he is free to do so as long as my (upcoming) website is mentioned in any re-release. :)

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... but to present the unedited live stream.

But I suspect that's the challenge of the "one aspect" option of a live broadcast.

Sure I was interested in how the point vehicle got on but for example as the 2nd Biber arrived and I was looking forward to the double bridge being laid we cut away to watching an Infantry squad doing some patrolling (but not finding anything).

Of course from the player's point of view they are interested in see how their troops get on doing their mission, but certainly I as a spectator was more interested in if the second bridge worked (especially as it was the only crossing that the entire BG had to use to get to the objective).

I know the bridging worked (because I drove over it) but I suspect the person just watching out of interest would have preferred if the "Director" stayed at the bridging site rather than "cut" to the dismounted patrol off in the forest somewhere. :)

I'm guessing that a two and a half hour flash file is a smaller download than a comparable FRAPS file?

But it certainly looks promising.

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For what it's worth, I enjoyed it.

But then, I play the game all the time so I'm familiar with everything going on. And it's interesting to me to see exactly what a particular player experienced. Especially since I can use what I see to better my own performance. Sort of like a football player watching tapes of old games. (For example: Every time I watch a video of a bunch of guys who play together often or who have trained for this sort of thing, it strikes me how well they keep each other informed. I need to work on that. ;) )

The average viewer who doesn't own the game may want more of a "movie." ...Or they may just like it the other way, too. Kind of a "documentary" of a particular company or platoon. Even when there's not a lot going on, the suspense alone can be entertaining. "Is the enemy around the next corner?" "Who knows?"

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Well the FO HQ unit came out tops.

During a pause en route I sent the lads into a nearby house to do a spot of looting (Looting is an Ancient Wartime Tradition, Sarge! - Terrence Sweetwater) They came up trumps, staggering under the load of 6 large boxes practically bursting with premium solid gold porn!!

So the only thing my wagon needs is a shit load of bog roll and Coca Cola.

:biggrin:

I didn't fire a single round of ammo, well directly at least.

Included are some snaps that I took with my old Leica Digital Camera

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In the last pic you can see a Leo2 in the water. Impressing enough it didnt recieve the classic "drowned" damages so with the Wisent that I had placed next to the bridge just for this purpouse I managed to pull it up, Drive it over to the right side and hand it over to the platoon :)

that, together with the bridging jobb was my two big moments last night.

/KT

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Guest Killjoy
In the last pic you can see a Leo2 in the water. Impressing enough it didnt recieve the classic "drowned" damages so with the Wisent that I had placed next to the bridge just for this purpouse I managed to pull it up, Drive it over to the right side and hand it over to the platoon :)

that, together with the bridging jobb was my two big moments last night.

/KT

You got that out?! :eek2:

..and as concerns the Bridge construction:

michael-caine-abridgetoofar-4.jpg

"You mean that 'precision' made, Swedish built bridge that is the envy of the Steel Beasts community?"

:@!3:

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Hey Zip,

it was a good mission, I think our biggest problems or advantagdes were the slippery roads. We lost 8 vehicles and had a lot of luck with our second bridgelayer.

I think I started our main attack to OBJ to fast.

I think we also used our artillery not optimal.

I think sometimes its better, to break contact, call for artillery and attack with artillery. Sometimes it worked well, but in future we have to use it more.

In summary I´m 10 years older now with a lot of grey hairs more, but I enjoyed the mission and looking forward to our next mission.

best regards

Duke

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Hello! I watched the AAR file and the video. Older age suits Duke well :D! Looks like a complete mayhem at the Airfield, with everybody firing at everything!! Whoah! Like Duke said, the battle for the airfield did not begin as a coordinated measure, but in rather ad-hoc manner with single vehicles establishing eyes on the SPA Bn and then starting engagements. Leo plt/FI also seemed to have some real fight at their hand with the T-80s!

The intel guys have come to following conclusion minutes after the sh**storm at the airfield:

- The enemy NE of Rapojärvi was the HW15 enemy force rearguard. It's dead now. The HW15 enemy is out of steam (well, fuel and ammunition supplies mainly), it can hold its own, but is no longer capable of continuing the attack to Mikkeli.

- The enemy force between HW15 and river was part of the HW6 Bde's flank guard (part of it had moved on further east along with the attack, with only some units left behind to counter the NBG threat). The unit was an ad-hoc force of an ATGM platoon and an engineer platoon. Both units are now KO, but the eng platoon did manage to blow the bridges.

- The enemy at Ranta-Utti was a CSS company (part of Bde asset). Destruction of this unit means the HW6 Bde CSS assets are down to minimum.

- The Enemy at airfield was part of the CSS coy and an SPA Bn with some reinforcements to help in self defence (SPAA and ATGM vehicles). The NBG attack hit the area during some last repairs for T-80s and SPA Bn rearming. The units tried to escape the mayhem but were cut down. This reduces the HW6 Bde artillery assets to 1/2 of the original strenght.

- The enemy at the Utti Jaeger Regiment barracks area was a rear command post of the HW6 Bde. Being mostly KO now (some escaped) it is no longer "online".

- The enemy T-80 coy (+) that counterattacked the airfield, (at quite a good moment too!) was the local reserve QRF. It also got killed during the fighting.

So in short, even as the NBG suffered a lot during the mission, the enemy attack along HW6 was stalled to a stop, thanks to the important support elements being taken out (by a surprise?). The HW6 Bde has stopped for now.

The enemy operation is in jeopardy, and their higher command is forced to commit the corps reserves to avoid a complete disaster on their part. This means directing the last attack capable forces from Kouvola to retake the airfield and re-open HW6 for red operation...

NBG is in following state after the fighting ceased at the Airfield:

HQ coy:

- CO (CV9030)

- FO (FOV90)

- Recce platoon (A): 2x Piranha, at Toikkala (1x Piranha KO)

- ATGM platoon (B): 3x Piranha, 3x Javelin launcher, at Toikkala, freed from security mission

FI coy:

- CO (CV9030)

- A plt: 3x CV9030 (4/A damaged, 1/A KO)

- B plt: 2x CV9030 (repaired from damage received in Part I) at Toikkala

- C plt: 4x CV9030

- D plt: 4x Leopard 2A4 (1/D, 3/D, 4/D damaged)

SE coy:

- CO: KO

- XO (CV9040): recovered by higher up assets, at Toikkala

- A plt: 1 damaged Strv 122 (1/A KO), 1 Strv 122 (repaired from damage received in Part I) at Toikkala

- B plt: 2 damaged Strv 122 (1/B KO)

- C plt: 2x CV9040 (1/C KO, 2/B damaged)

- D plt: 2x CV9040: recovered by higher up assets, at Toikkala

NO coy:

- CO (CV9030)

- A plt: 2x CV9030 (4/A KO)

- B&C plt: 3x CV9030 each, at Toikkala, freed from the security mission

- D plt: 2x Leopard 2A4 (1/D KO)

DK coy:

- CO (M113)

- A plt: 2x M113eng (1x MICLIC), (1/A KO)

- B plt: 2x Biber (committed at the bridge site)

- C plt: Wisent+2x med

- D plt: Wisent+2x med (4/D damaged)

- E plt: 1 HEMTT at Utti Airfield, 2 recovered by higher up assets, at Toikkala, 1 KO at bridge site.

As you can see, there is still fight left in the battered NBG, but part of the force is at Toikkala and most are at Utti. The units at Utti need to be reorganized, rearmed and repaired, while the Toikkala force needs to move down to Utti before being able to take part in combat... and what dangers lay between Toikkala and Utti?

The enemy counterattack is imminent, with its last reserves. They are strong, but if stopped, the enemy operation will be ruined and the attack east will turn into "hold what we got and survive" or even "run away brave sir Robin!".

I will PM Duke and he can start planning ORBAT for Part III. I will announce Part III playtime once we get that far. I think that'll be late January 2013.

Happy new year! This is Katie's highlight from 2012: =)

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double_bridging_bitches.jpg.334034405bc4

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