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Files posted by Apocalypse 31
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Operation Talon Strike
By Apocalypse 31 in Platoon
Mission 1:
Operation Talon Strike
This is what I see as the first user-created operation, since the Operation system was introduced several years ago.
Background
This operation will take the player through several Platoon-sized missions using a variety of vehicles and equipment, and set in a fictional European conflict.
Each mission is limited to four playable vehicles, with adjacent BLUEFOR units scripted to move with the player-controlled units.
Performance Matters: Major Victories will result in benefits for the player and may unlock future missions. Defeats will still progress the operation, but may put the player in a tougher spot for future missions. Defeat = advantage REDFOR.
Installation
Drop the Talon Strike folder and .opc file in the following directory: Documents\eSim Games\Steel Beasts\My Operations
This went through three Beta's before being published. Let me know if you find any bugs and I will do my best to fix immediately.
Special Thanks: Mirzayev for beta testing and providing valuable feedback
Thanks for Playing!
==========OPERATIONAL SITUATION==========
Radonia - a nation facing a violent, internal conflict.
a. General Situation
Radonia sits on the Eastern-most edge of the region. Previously part of the larger Dradvic Republic, it has been an independent nation since the end of the Second World War. Years before separation, the Dradvic Republic used Radonia as a buffer between itself and bordering NATO-aligned countries. However, since its post-war separation, Radonia has faced internal challenges with hot-blooded rival political parties and a radically fluctuating and unstable economy. All the while, the Dradvic Republic has maintain significant influence along its northern border, and many northern Radonian families still maintain ties in the Dradvic Republic.
In more recent history, political rivalries reached a flash point; two years previous, the youth of Radonia called for national reform in economic and trade policies, but many conservative groups quickly rejected the change and sparks ignited across the country. Those sparks quickly turned to flames, and in that time Radonia saw a rapid rise of violence and armed rebellion groups. As conditions deteriorated across Radonia, political leaders in the northern regional capital of Malinska denounced their union with Radonia and declared separation into an independent state.
The regional capital, Malinska, sits near the northern border between Radonia and The Dradvic Republic. People of the region have historically favored the Dradvic Republic, in culture, lineage, and political views. In the recent chaos of Radonia, the most notable armed rebellion group has been the Radonian People’s Militia, who seemed to have organized, armed, and deployed forces faster than any other armed rebel group.
b. Enemy
The Radonian Peoples Militia (RPM) is manned, equipped, and trained as well as any Radonian military unit. Radonia previously enforced a conscription program which has allowed for most adults to gain a basic understanding of tactics and discipline, but the RPM is also supplemented with combat advisors and cadre from the Dradvic Republic. Deterioration in Radonian security forces also allowed the RPM to raid military depots and arsenals in the north to equip their own forces.
The Radonian Peoples Militia - Malinska Brigade (RPM-MB) is center of gravity for the RPM. It’s leader is a recorded member of the Dradvic Republic Special Purpose Forces, and is capable of receiving funding, equipment, and additional manpower directly from the Dradvic Republic.
The RPM-MD is organized into 5x Battalions:
3x Mechanized Infantry Battalions [MIBN] (2x BMP-1 / 1x MTLB)
1x Tank Battalion (T-55)
1x Field Artillery Battalion (2S1 / SA-19)
1x HQ & Support Company
A majority of the Brigade's combat power is positioned in the city Malinska, where they can maintain the most influence. Battalions are also positioned along Highway 10; 1 MIBN defends the eastern flank near Latria and Kovuto Island, and 2 MIBN defends the west flank near Tashoor.
Their Field Artillery battalion has batteries split, in support of MIBNs along Highway 10, but we suspect that they have positioned their SA19 systems to the east of Malinska, as it is a more suitable air avenue of approach for our aircraft.
The Malinska Brigade command post is currently established inside of Malinska and is a hotbed of activity for military coordination as well as political support from foreign visitors. From this command post, the Malinska Brigade leadership can coordinate operational activities across their front, as well as logistics efforts to the north, along Highway 1.
c. Friendly
The Radonian ground forces are well-equipped, trained and led. However, their entire Ground Forces Command only consists of two Home Defense Brigades and one Infantry Brigade.
The Radonian Home Defense Brigade in Malinska disintegrated last year, with most of its members joining the ranks of the Malinska Brigade. The remaining members still maintain their positions south of Malinska, but in limited numbers, and are most likely not capable of preventing the Malinska Brigade from attacking south of the city.
The 1st Radonian "FALCON" Brigade (YOU) has deployed to the area and is prepared to conduct combat operations against the Radonian Peoples Militia.
The Falcon Brigade consists of
Task Force HAMMER (Leopard 2A4)
Task Force ANVIL (Pizzaro)
Task Force SNAKE (LAV-25)
Task Force HAWK (Special Operations Recon)
Task Force THUNDER (2S3)
The mission of FALCON Brigade is to defeat the Radonian Peoples Militia (Malinska Brigade) operating in/around Malinska to restore the security posture in the region and improve Radonia's national security posture against international threats.
Our Brigade will do this by swiftly attacking into the flanks of the Malinska Brigade to secure key terrain and influence support-zone activities, and to isolate the defenders of Malinska. Once conditions are set, we will launch an aggressive armor attack into the city-center to destroy remaining RPM-MB threats and restore the security posture of the area.
1,164 downloads
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Team Yankee Unit Template
By Apocalypse 31 in Unit Templates
A template to depict the task organization of Team Yankee (A/1-4 AR) based on the Howard Coyle that every armor enthusiast has read and loves.
This is a template of the original Team Yankee from the first battle. I do not recall the callsign for the attached infantry platoon or anti tank platoon, so I made those up, but the composition is still accurate.
164 downloads
- team yankee
- unit template
- (and 2 more)
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Opening The Gate
By Apocalypse 31 in Company
Combat Power
2x PLT LEO 2A4
1x PLT Marder 1A3
I. SITUATION
a. Enemy. Enemy forces from a Mechanized Infantry Battalion (BMP-2) have established a defensive perimeter around the city of Stadthagen. In our sector, we have a mechanized infantry company supported by T-72 tanks in a defensive position which has a kill zone overlooking a critical portion of Highway 65. We also expect to see a scout platoon in a screen along the enemy's western flank.
b. Friendly. Our parent Battalion will conduct an attack on Stadthagen, and your Company is first in the order of attack. It is critical to destroy the enemy armor north of Highway 65, or it will stall this entire attack. You have 90 minutes to complete this attack or the entire brigade will be thrown off of its timeline.
II. MISSION. Attack to clear the enemy position between Phase Line Betty and Phase Line Carol no later than H+90 minutes to allow friendly forces passage along Highway 65.
III. EXECUTION
Key Tasks
1. Clear the enemy position north of Highway 65
2. Preserve your combat power - you will most likely be part of the attack on Stathagen
3. Prevent unnecessary destruction of civilian property
Fires. 1x Mortar Platoon in support (4x tubes)
IV SUPPORT
Organic Resupply and Medical Support - all repairs will be conducted post-operation, during reconsolidation.
V SIGNALS
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
226 downloads
- leo2a4
- marder 1a3
- (and 3 more)
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Desert Strike
By Apocalypse 31 in Company
I. Situation
Yesterday, our human intelligence indicated that there was an attack being planned on El Jibah - these claims were confirmed 12 hours ago as JSTARs confirmed the build up of heavy armor to the north, in vicinity of Al Doreen. The enemy has rallied a mixed company of T62 tanks and BMP1's for their attack on El Jibah. We have also detected a command node operating in Al Doreen that is coordinating the attack as well as a supply node somewhere near the Doreen Ridge that is caching critical supplies to sustain insurgents in the area.
We currently have an infantry section from B CO defending the north bridge into El Jibah, an have a platoon of M2s staged to the south at COP Cardinals. Additionally, the JTF commander has allocated to us a firing battery of 155mm guns, a section of MLR rockets, and a flight of AH64's to assist in our mission.
II. Mission
Defeat enemy operating in the AO
III. Execution
Tasks
1. Defend El Jibah from insurgent attacks from the north
2. Clear Al Doreen / Destroy the enemy HQ
3. Clear the Doreen Ridge / Destroy the supply node
Fires
6x 155mm Guns
2x Rocket Strikes
IV. Sustainment
All forces have been fully resupplied - additional supplies and medical assets are located on FOB Cardinals
V. Signals
-Friendly ID: On
-Map Contacts: Enabled
-Overhead View: On
Scenario Ending
-Enemy Armor Destroyed
-HQ in Al Doreen is destroyed
-Doreen Ridge is cleared
399 downloads
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Apocalypse Realistic Explosion Effects
By Apocalypse 31 in Sounds
A sound modification that replaces all explosion sounds in game:
-Artillery Impacts (HE & ICM)
-HE rounds
-Sabot impacts
To install, simply unzip the files into the following directory:
eSim Games\Steel Beasts\mods\sounds\FX
To uninstall, simply remove the files from that directory (a game restart is required)
Sounds were originally from this video:
935 downloads
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Modern Russian Desert Uniform
By Apocalypse 31 in Infantry & Crewman
This modification adds the modern Russian "Pink" desert uniform worn by Russian soldiers in Syria.
This uniform modification is applied to the "RU 2020" camouflage set for Desert Theme maps
Installation
Unzip the Camo folder into the following location:
C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\textures
Description / Reference / Sources
There are two references to this camouflage pattern: One is a simple pink uniform (seen in parades) and another is a digital pink pattern seen with several engineer units
73 downloads
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Clash at Amallah
By Apocalypse 31 in Company
Combat Power
2x ASLAV-25
2x Centauro
8x M1A2
4x M2 ODS
1x UAV
2x UH60 (w/ dismounts)
I. Situation
Enemy forces defending the town of Amallah with an armored company (T-72M4 and BMP-3) in a hasty defense. On the eastern flank is a known SAM (MANPAD) site that was revealed to us by Human Intelligence sources in the area. It is defended by dismounted forces and light trucks, and is using aggressive roving patrols. Additionally, if the enemy detects an armored attack on the SAM site, it will most likely launch a counter-attack with the Brigade Reserve Company (T-72) to protect its high-value asset. We have also detected a C2 node - an enemy Command Post that is directing the fight from north of Amallah. We believe this will be a vulnerable target for our UAV and long-range fires if we can first neutralize/destroy the SAM site. The enemy maintains a small armored reserve somewhere north of Amallah that will be employed to prevent the town from falling into our hands, or to defend the SAM site. The enemy also maintains a platoon of 122mm artillery, located somewhere to the north.
II. Mission: Attack to seize the town of Amallah
III. Execution
Concept. Amallah must be cleared - however, we must set the conditions for a successful attack. First, we will locate and destroy a known SAM site in the east using a recon force - this site is providing protection against friendly air assets. These SAMs are incredibly important for the enemy - if they detect our armored vehicles in the area, then we can expect an enemy armored counter-attack against us. Once we have destroyed the SAMs, then our friendly UAV will be cleared on station. Use the UAV to locate the enemy command post, in a suspected position to the north of Amallah. You will have a precision-strike capability with Guided Multiple-Launch Rocket system (GMLR) and 15mm artillery support. Once the SAM site and HQ position have been destroyed then A CO armor will be released for the attack on Amallah.
Key Tasks
1. Locate and Destroy SAM Site (10)
2. Locate and Destroy Enemy HQ (10)
3. Clear enemy from Amallah (30)
4. Preserve Combat Power (50)
Fires
4x 120mm Mortars (organic)
6x 155mm Guns (direct support for enemy HQ)
12x Rockets (direct support for enemy HQ)
IV. Support. Organic medical and resupply assets
V. Signals
Map Contacts: Enabled
Friendly ID: ON
Overhead View: On
197 downloads
- cooperative
- singleplayer
- (and 5 more)
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Day of Decision
By Apocalypse 31 in Company
Day of Decision
by Apocalypse
01 APR 25
0700 HRS
I. SITUATION
Once again, tensions are quickly rising along the Atropian/Donovian border. A recent border disput (yet again) has caused the Donovian National Command Authority to direct the Southern Army to re-position combat power along the Donovian/Atropian border. Combat forces from the 80th Mechanized Division are staged near the town of Badakhashon with the mission of smashing through the border to allow follow-on forces to exploit the gap into Atropia. Our forces as scattered and are slowly moving into defensive positions. Your company is on a rotation near the border - it was your last week before going home for a few weeks of R&R, but you're first and only line of defense against the Donovian wave.
Your tank company is currently staged behind Hill 474 and the Samagen Heights. You have access to Highway 4 which runs across the border and directly to Badakhashon. It is the most likely avenue in which the 80th Division will attack through. You also have a platoon of Brigade scouts set in a screen across the border. They are lightly equipped but have exceptional observation posts that will provide you with plenty of early warning.
We expect the 80th Division to attack with the 801 Mechanized Brigade as the first echelon. However, we also expect the 801st to be augmented with tanks from the 804th Tank Brigade and artillery from 805th Field Artillery Brigade. Behind the 801st will follow the 802nd and 803rd Mechanized Brigades.
II. MISSION
Defend along Highway 4 for two hours - allow friendly forces to reach defensive positions to your rear area (main battle area) and prevent the enemy from achieving decisive success along the border.
III. EXECUTION
Array your company at defensive positions to intercept the enemy that will approach along Highway 4. Brigade scouts will provide early warning to the east. However, we shouldn't expect any further assets to enter our area of operations. Hold your position for two hours to allow friendly forces to move into their defensive battle positions to our rear (west) and then be prepared to retrograde from the area.
IV. SERVICE & SUPPORT
All units are fully resupplied, and the company maintains two organic resupply vehicles as well as our medical evacuation vehicle.
V. SIGNALS
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
230 downloads
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Operation Behemoth
By Apocalypse 31 in Platoon
Operation Behemoth
by Apocalypse
I. Situation. Enemy forces are defending the high ground in vicinity of OB TAURUS and BULL. We expect a light infantry Company defending the hills near OBJ TAURUS with a company of T-90s defending the intersection in vicinity of OBJ BULL, and enemy scouts defending the flanks. Friendly forces are arrayed south of PL BRONZE, with your platoon positioned along the eastern flank.
II. Mission. Attack to destroy enemy armor in vicinity OBJ BULL to enable C CO attack on OBJ TAURUS.
III. Execution.
a. Concept. Elements of E and D Companies will attack to destroy enemy forces on OBJ BULL. E1 (you) and D1 will attack while D2 establishes an attack by fire position on the high ground to your east. Once OBJ BULL is cleared of enemy armor, call C CO to begin their attack to seize OBJ TAURUS.
b. Fires.
1. 4x 120mm Mortars are available to support your movement.
2. Air sorties will conduct attacks on OBJ TAURUS (You do not control)
IV. Service & Support. No change. All elements are 100% on fuel and ammunition
V. Signals
Friendly ID: On
Observer View: On
Map Contacts: Enabled
Triggers
1) D CO Support Elements move into position
2) C CO begins their assault on OBJ TAURUS
Scoring
Victory 75pts
Major Victory 100pts
Enable C CO on OBJ TAURUS = 75pts
E1 > 50% Combat Power = 15pts
Clear OBJ BULL in 30 min = 10pts
457 downloads
- m1a2
- singleplayer
- (and 1 more)
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Stryker Skin for ASLAV
By Apocalypse 31 in ASLAV
Congo made this for me (Apocalypse 3-1) since I'm a Stryker nut. Its the Army's dark green paint for the Stryker applied tot he ASLAV series. Also note Congo was awesome enough to add MY personal bumper number (A-31). Congo rocks554 downloads
0 comments
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LAV Soundmod
By Apocalypse 31 in Sounds
Sound mod for the LAV series vehicles in game. I used some Stryker clips, and some 25mm clips. They're all real. Enjoy790 downloads
0 comments
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2009 US Infantry (2.640)
By Apocalypse 31 in Infantry & Crewman
2009 US Infantry
The correct uniform worn by US Army Service Members during the 2009 time frame. Replaces the out-dated Interceptor Body Armor with the Improved Outer Tactical Vest (IOTV) and adds eye-protection (mandatory for all US Service Members who are conducting combat operations)
Enjoy276 downloads
0 comments
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MEC Infantry Skins
By Apocalypse 31 in Infantry & Crewman
This should bring back nostalgia for some players.
This is my rendition of the uniform from the Battlefield 2 Middle Eastern Coalition. They are shown wearing brown commando sweaters, sporting their MEC patch with green helmets and web gear.
To install, copy the files in the zip to the following location:
Documents\eSim Games\Steel Beasts\mods\textures\camo\desert\red
46 downloads
0 comments
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Dutch Desert Infantry
By Apocalypse 31 in Infantry & Crewman
A small infantry skin mod for Stevo.
44 downloads
0 comments
Updated
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US Stryker Rifle Company Template
By Apocalypse 31 in Unit Templates
Unit template for a US Stryker Rifle Company using Piranha III's to represent the M1126 Stryker ICV
CO
XO
First Sergeant (Ambulance)
Fire Support Officer
Supply Sergeant
Mortar Section (M106 to represent M1129 MCV)
3x Rifle Platoon
-8 Man Rifle Squads
-2 Man Javelin Teams
86 downloads
- unit template
- stryker rifle company
- (and 1 more)
0 comments
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Stryker Recon Squadron Unit Template
By Apocalypse 31 in Unit Templates
Unit template for a Stryker Reconnaissance Squadron using the Piranha V as a proxy for the M1126 Infantry Carrier Variant
Squadron Mobile Command Group
Squadron Commander
Squadron S3
Squadron Command Sergeant Major
3x Recon Troops
-2x6 Recon Platoons
-Troop HQ (CDR/1SG/XO)
1x Weapons Troop
-3x3 Mobile Gun System Platoons
-3x3 Anti-Tank Platoons (M901 Proxy)
100 downloads
- unit template
- recon
- (and 2 more)
0 comments
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Apocalypse Small Arms Sound Mod
By Apocalypse 31 in Sounds
Installation.
Copy all .wav files into the following directory:
C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\sounds\FX
Sound mod that replaces small arms weapon sounds and effects with real-world samples.
Change log:
Under-slung Grenade Launcher (1st/3rd)
M-60MG (1st/3rd)
M-240 (1st/3rd)
MG-3 (1st/3rd)
PKM (1st/3rd)
RPK (1st/3rd)
7.62mm Sniper Rifle (1st/3rd)
12.7mm Sniper Rifle (1st/3rd)
NATO Assault Rifles
Warsaw Pact Assault Rifles
Near Miss sounds for all small arms calibers
Light AT Weapon Sound
Light AT Weapon Near Miss Sound
771 downloads
- sound mod
- small arms
- (and 3 more)
0 comments
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Leopard 2 Sound Mod
By Apocalypse 31 in Sounds
A small sound mod that adds some beef to the Leopard sounds
Extract the two files in the attached zip to the following location:
C:\Users\your name\Documents\eSim Games\Steel Beasts\mods\sounds\FX
666 downloads
- apocalypse
- sound
- (and 5 more)
0 comments
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Apocalypse BMP-2 Sound Mod
By Apocalypse 31 in Sounds
A small sound mod for the BMP-2.
Includes:
Engine (stationary)
Engine (moving)
PK Coaxial Machine gun (1st and 3rd person)
30mm 2A42 autocannon (1st and 3rd person)
388 downloads
0 comments
Updated
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M1A2 Throwback Camouflage Scheme (Europe Strong 2018)
By Apocalypse 31 in M1A2SEP
M1A2 skin from the 2018 Europe Strong Tank Competition. Throwback camouflage scheme to World War Two
Installation
Extract both files the following directory:
Documents\eSim Games\Steel Beasts\mods\textures\woodland\us 2000
99 downloads
Updated
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M1 Sound Mod
By Apocalypse 31 in Sounds
Install
====
Extract .wav files into the following location:
C:\Users\"Your Name"\Documents\eSim Games\Steel Beasts\mods\sounds\FX
Whats New?
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-First Person Main Gun
-External COAX
-External Engine
-Internal Main Gun
-Internal COAX
-Internal Engine
-External Main Gun
586 downloads
0 comments
Updated
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Modern Iranian Infantry Uniforms
By Apocalypse 31 in Infantry & Crewman
Modern Iranian Infantry Uniforms.
This modification adds two custom skins (desert & woodland) based off of modern Islamic Republic of Iran Army Ground Forces (Artesh) uniforms.
Installation
Unzip the Camo folder into the following location:
C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\textures
Description / Reference / Sources
The Iranian military seems to be inconsistent with their uniforms/camouflage patterns. It seems that every unit has their own camouflage pattern, to include the IRGC (not to be confused with IRIAGF).
In most photos, the IRIAGF seems to be using a variation of US Marine Corps Desert MARPAT, and a different version using dark brown and green in a digital pattern.
Camouflage Source: http://www.camopedia.org/index.php?title=Iran
Reference Photos:
I think these guys are IRGC though.
50 downloads
0 comments
Updated
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Russian 90s Infantry Desert Camouflage
By Apocalypse 31 in Infantry & Crewman
A TTSKO variation for 'RU' desert infantry.
Installation.
Install both dds files into the following location:
eSim Games\Steel Beasts\mods\textures\camo\desert\ru
37 downloads
0 comments
Updated
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Operation Golden Eagle
By Apocalypse 31 in Batallion
Operation Golden Eagle
Combat Power:
3x Jeep Recon Platoons (C SQDN)
3x Tank PLT (B CO, Shotkal)
1x MECH PLT (B CO, M113)
2x 81mm Mortars
4x 120mm Mortars
I. SITUATION
a. Enemy. An enemy Mechanized Infantry Company is established in a defense-in-depth surrounding the villages of Nangar and Zarga. They have established forward defensive positions near the town of Nangar with an Anti-Tank Gun Platoon supported by light infantry. Further to the south we have detected a mechanized infantry company of BMP-1s, supported with a Platoon of T-55 tanks in a deliberate defense near the village of Zarga.
b. Friendly forces consists of two companies: C Squadron is a light reconnaissance company currently positioned to the north. They are equipped with fast attack vehicles (jeeps with 50caliber machine guns) and scout teams. B CO, our tank company is equipped with 3x Platoons of Centurion tanks (Shot’Kal) and supported by a Platoon of M113s and infantry squads, as well as 4x mortar carriers and a support element (Medical, Resupply, and repair)
II. MISSION. Attack to destroy enemy mechanized forces between Phase Line Silver and Phase Line Bronze.
III. EXECUTION
a. Concept: C SQDN (Recon) will conduct a recon in force to clear the enemy anti-tank position from Nangar, then pass B CO to destroy enemy armor between OBJ SILVER and BRONZE.
b. Commander Intent
Key Tasks
1. Clear the Anti-Tank Position (C Squadron)
2. Destroy enemy armor between PL SILVER/PL BRONZE
Fires – Organic Assets
B CO= 4x Tubes of 120mm
C SQDN = 2x Tubes of 81mm
IV. SERVICE
Medical, supply, and repair are all organically organized to B CO. C SQDN has been resupplied in the last 12 hours and their trains are currently resupplying in the rear.
V. SIGNALS
Friendly ID: On
Map Updates: Enabled
Overhead View: On
244 downloads
0 comments
Updated
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Dragoon Blaze
By Apocalypse 31 in Company
Combat Power
6x DF30 (w/ Scout Teams)
2x Centauro
2x M1A2
I. SITUATION
a. Enemy. Enemy forces are defending the area with a Mechanized Company; three platoons of BMP-3 supported by a T-90 tank platoon. We expect a truck-mounted scout platoon operating between Phase Line AXE and Phase Line BLADE, with the main enemy defense positioned between PL BLADE and PL CUTLASS. The enemy has positioned a battery of SA-19s near the town of Datsk in order to protect their logistics node that is established the town of Zvodra.
b. Friendly. A Stryker Recon Troop is positioned forward, and is being supported by a section of M1A2 tanks. A US Combined Arms Battalion is following and will pass along Highway 8 as they continue the attack to the north.
II. MISSION. Attack to destroy the enemy logistics node near Zvodra
III. EXECUTION
Concept. Attack to clear enemy armor and air defense
Tasks
1. Clear enemy between PL BLADE and PL CUTLASS so follow on forces can pass through the area unhindered
2. Destroy enemy Air Defense Artillery north of PL BLADE to enabled aviation assets to operate in the are freely.
3. Destroy the Enemy Support Area with Aviation and Artillery Assets
Fires
2x 120mm Mortars
4x 155mm Guns (216 HE / 180 SMK)
2x MLRS (en route)
6x 155mm Guns (en route)
Aviation
2x AH64 will arrive once the area is clear of enemy air defense artillery
IV. SUPPORT
Assets: Resupply & Medical
V. SIGNALS
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
197 downloads
0 comments
Updated