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Kanium Sunday 21st of August "Operation Bronze Hammer" By Apocalypse


Nike-Ajax
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Kanium Sunday 21st of August "Operation Bronze Hammer" By Apocalypse

 

For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players.

 

Where: Kanium TS : teamspeak3.i3d.net:10077 

 

World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) 

 

World clock 1800 GMT

 

IMPORTANT NOTICE:

This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. 

 

IMPORTANT NOTICE II:

I suggest to all who play with us download and install Chris mappack:

 

ChrisReb Mappack V.5

 

Until further notice will be working with this mappack and the official one when making scenarios.

 

AS always, then we are running the session with the latest version of Steelbeasts.

 

Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁

 

map.thumb.jpg.efff0d10b32791afaa9e50dfc1b3da74.jpg

 

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map3.thumb.jpg.96889363e71c4c9817b3942c4b748fa4.jpg

 

map4.thumb.jpg.9ebc117650ae157cd74be601e96a9fbd.jpg

 

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Operation Bronze Hammer
By Apocalypse

 

Combat Power:


A Co: 3x Tank Plt
B Co: 3x Tank Plt
C Co: 3x Tank Plt / 1x Light Inf PLT (Defending)
D Co: 3x Mech Inf Plt
E Co: 2x EN Vehicles (Land w/ C CO)
F Co: 2x Stryker MGS Plt, 1x LAV PLT

 

I. SITUATION


    Enemy forces defending the area with a mechanized infantry brigade (BMP-3) supported by T-90 tanks. We expect a disruption force positioned between PL AXE and BOW with mostly light and mechanized forces with their main battle zone between PL BOW and CHAIN, followed by a support zone around the town of Kupo and Port Surao.

 

We expect to see company battle positions defending along key terrain, supported by tank platoons in hide sites further to the rear. Enemy forces are oriented on the Main Battle Zone, but will fall back to Port Surao and Kupo to defend.

 

We dont expect a constested landing on the west shore, however, the north shore is defended and the enemy has conducted probing attacks against C Co's position all night.

 

II. MISSION.

 

Attack to clear enemy forces from the Kupo Penninsula.

 

III. EXECUTION


    a. Tasks
        1. Clear Kupo
        2. Clear Port Surao

 

    b. Fires
        Guns: 18x (720 HE / 560 SMK)
        Tubes: 6x Wheeled Mortars (will land with HQ)
        Air: 15x Airstrikes
        Helicopters: None - weather does not support

 

    c. Force Flow
        HQ:         Landing at H+30min at east shore (scout platoon landed)
        A Co:        Landed on west shore
        B Co:     Landing at H+30 min at south shore
        C Co:     Landing at H+40 min at south shore
        D Co:     Landed on west shore // CO + D3 landing at H+30
        E Co:     Landing with C CO Assets
        F Co:     Prepared to land on north shore (TRIGGER 1)

 

IV. SERVICE & SUPPORT


    a. Resupply: 3x Trucks (will land with HQ)
    b. Repair: Post-Operation (no assets)
    c. Medical: 2x Ambulance (will land with HQ)
    d. Transportation: I CO is your amphibious force - will automatically land forces ashore (non-playable)

 

V. SIGNALS


    -Map Contacts: Enabled
    -Friendy ID: On
    -Overhead View: On
    -Triggers
        1. Lands F CO

    Scoring
        Major Victory:     100pts
        Victory:            80pts

        Kupo Cleared:                         40pts
        Port Surao Cleared:                         40pts
        Less than 50% AFV losses:     20pts

 

    Ending


        -Kupo is cleared of enemy and friendly forces not under direct fire in Kupo for 2 min
        -Port Surao is cleared of enemy and friendly forces not under direct fire in Port Surao for 2 min
        -Friendly forces anywhere not under direct fire for 2 min

 

TEST SCENARIO:

 

Apocalypse_COOP_OPBronzeHammer_v3 TEST.sce

 

 

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Manninglist:

 

C66 M1A1 (HA): Mirzayev (Kanium,US)

 

A1 M1A1 (HA)

A11 Assassin (Kanium,US)

A12 Badger (Kanium,CAN)

A13 Higgs (Kanium,CH)

A14

 

A2 M1A1 (HA)

A21 Major Duck (Kanium,DK)

A22 IrishHussar (Kanium,UK)

A23 Roerbaek (Kanium,DK)

A24 Connaugh (Kanium,US)

 

D1 CV90/30-FI

D11 Kingtiger (Kanium,SE)

D12

D13 Snoggy  (Kanium,CAN)

D14 Wiglif (Kanium,US)

 

 

D2 CV90/30-FI

D21 Nike Ajax (Kanium,DK)

D22

D23

D24

 

C-COY:  Colebrook (Kanium,ESP)

 

C5 4 X INF, 1 X LMG, 1 X HMG AND 1 X ATGM:

 

C4 6 X INF, 1 X LMG, 2 X HMG AND 2 X ATGM:

 

HQ-COY:

 

HQ1 4 X VAMTAC ST5 w. TOW:

 

HQ2 4 X VAMTAC ST5 w. TOW:

 

CSS: Apocalypse (TankSim,US)

PER ORDERS 

 

 

RESERVE:

 

Per orders

 

 

OPFOR:

AI - none needed

 

Where needed:

Isaac (?,?)

 

Cant make it:

 

Hosting:

Assassin

(15/15)

Edited by Nike-Ajax
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