Rad Posted September 16, 2022 Share Posted September 16, 2022 (edited) On 9/16/2022 at 12:35 AM, Grenny said: That is already in game... I need this DINGO 2 HD TRGS (Tactical Radar Ground Surveillance) which can monitor ground traffic within a 40 kilometre radius. https://www.kmweg.de/systeme-produkte/radfahrzeuge/dingo/dingo-2/dingo-2-hd-tactical-radar-ground-surveillance-trgs/ Quote Mehr Informationen Ausstattungsmerkmale des DINGO 2 HD TRGS DINGO 2 mit Unimog U5000 14.5 FG Bis zu vier Mann Besatzungsstärke Ausfahrbares Mastsysteme für das TRGS-Radar Verstauraum für die persönliche Ausrüstung Waffenstation (optional) TRGS-Radar Fähigkeiten: Pulse-Doppler-Radar mit Doppler-tone und AESA (Active Electronic Steered Antenna) Automatische Aufklärung und Verfolgen von Boden-, See- oder Tiefflugzielen Große Reichweite mit breiter Abdeckung von bis zu 40 km (im Long Range Mode bis zu 247 km) Dual-beam-Fähigkeit (multi-beam operation) Multimode-Fähigkeit (time multiplex and parallel operation) Simultane Fähigkeit: Erkennung/Verfolgung und Sektor-Überwachung Navigationssystem mit Trägheitsplattform zur exakten Ausrichtung und Positionierung des Radars nach Norden Edited September 18, 2022 by Rad 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted September 16, 2022 Share Posted September 16, 2022 7 hours ago, Rad said: I need this DINGO 2 HD TRGS (Tactical Radar Ground Surveillance) which can monitor ground traffic within a 40 kilometre radius. Need is a strong word You could try using a spotting zone perhaps 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 19, 2022 Share Posted September 19, 2022 The ability to add waypoints to an existing route in the Mission Editor. I often use Shift click or Ctrl click to add/remove vertices but often in older scenarios where there is one long route (made in the days pre Navmesh) this now needs to be edited to modify sections for follow roads, or vehicle cross country, or perhaps none if I need the unit to push through say a hedge rather than go around it. This often requires re-creating the original route, usually be adding waypoints along the original route, joining them with the required new pathfinding, and then deleting the underlying original route. Adding waypoints to the original route would enable the ability to retain the overall path but tune it to take advantage of the new navmesh capabilities. 1 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted September 19, 2022 Share Posted September 19, 2022 That would be awrsome 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted September 19, 2022 Share Posted September 19, 2022 On 9/16/2022 at 11:31 AM, Rad said: I need this DINGO 2 HD TRGS (Tactical Radar Ground Surveillance) which can monitor ground traffic within a 40 kilometre radius. https://www.kmweg.de/systeme-produkte/radfahrzeuge/dingo/dingo-2/dingo-2-hd-tactical-radar-ground-surveillance-trgs/ Doesnt the in hame Fennek hv this.Or is it purley optical? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 19, 2022 Share Posted September 19, 2022 20 minutes ago, mpow66m said: Doesnt the in hame Fennek hv this.Or is it purley optical? Its optical. 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 19, 2022 Members Share Posted September 19, 2022 This is a good suggestion. It might get lost due to the circumstances (me on the mobile rather than in the office), so may I ask you to sebd me an email to remind me about this? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 19, 2022 Share Posted September 19, 2022 41 minutes ago, Ssnake said: This is a good suggestion. It might get lost due to the circumstances (me on the mobile rather than in the office), so may I ask you to sebd me an email to remind me about this? Um which one? The Dingo with GSR or adding waypoints? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 19, 2022 Members Share Posted September 19, 2022 10 hours ago, Gibsonm said: adding waypoints 2 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted September 19, 2022 Share Posted September 19, 2022 19 hours ago, Gibsonm said: The ability to add waypoints to an existing route in the Mission Editor. I often use Shift click or Ctrl click to add/remove vertices but often in older scenarios where there is one long route (made in the days pre Navmesh) this now needs to be edited to modify sections for follow roads, or vehicle cross country, or perhaps none if I need the unit to push through say a hedge rather than go around it. This often requires re-creating the original route, usually be adding waypoints along the original route, joining them with the required new pathfinding, and then deleting the underlying original route. Adding waypoints to the original route would enable the ability to retain the overall path but tune it to take advantage of the new navmesh capabilities. +1 1 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted September 20, 2022 Share Posted September 20, 2022 How about the BP at the end of a route is a long as the spacing of the units.It will mk position units easier. 0 Quote Link to comment Share on other sites More sharing options...
Rad Posted September 20, 2022 Share Posted September 20, 2022 (edited) https://en.wikipedia.org/wiki/MGM-140_ATACMS https://t.me/TyskNIP/1935 Revolver 860 Combat Drone https://dronesvision.com/mortar-revolver-bomber-drone/ Edited September 20, 2022 by Rad 0 Quote Link to comment Share on other sites More sharing options...
Rad Posted September 21, 2022 Share Posted September 21, 2022 (edited) A set of destroyed armored vehicles, cars, cargo trucks for insertion into the battlefield in the scenario. Edited September 21, 2022 by Rad 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 21, 2022 Members Share Posted September 21, 2022 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 22, 2022 Share Posted September 22, 2022 The ability to determine the formation a unit uses when a given tactic is applied at a waypoint. At the moment for everything other than "Stay" the formation is Line. This can be problematic if say the unit is moving through a series of waypoints in a forest, near a river or some there terrain not ideal for "Line". I may want a unit to retain its say "Column" formation on a road, but giving it a "Stay" order, in order to keep it in column may make its response to OFPOR fire problematic. The other options, puts the unit in Line and if this is meant to be just a pause for an "embark if ..." or similar, then once it proceeds the unit loses time as it extracts elements from the forest and get back on the road in column (or indeed losses elements because they are hung up on a tree, bogged in a marsh, or whatever the off road terrain might be). 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 22, 2022 Members Share Posted September 22, 2022 Uh, you can set different formations for units on waypoints now, it's a 4.3 feature. 1 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 22, 2022 Share Posted September 22, 2022 (edited) 10 hours ago, Ssnake said: Uh, you can set different formations for units on waypoints now, it's a 4.3 feature. Not formations for the Tactics / Battle Positions though. Page 75, 2nd last paragraph, of the manual is pretty explicit (unable to copy / paste). Or am I missing some keyboard sequence that didn't make it into the manual? Edited September 22, 2022 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Rad Posted September 23, 2022 Share Posted September 23, 2022 Playable FlakPz Gepard, Tunguska (SA-19 Grison), ZSU-23-4 "Shilka". 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 23, 2022 Members Share Posted September 23, 2022 8 hours ago, Gibsonm said: Not formations for the Tactics / Battle Positions though. Page 75, 2nd last paragraph, of the manual is pretty explicit (unable to copy / paste). The manual may be out of date. Try it out. 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted September 23, 2022 Share Posted September 23, 2022 16 hours ago, Ssnake said: The manual may be out of date. Try it out. Tried. You do appear to be able to set the formation for a battle position (Hold/Defend/Guard) waypoint, but regardless of the formation set, a platoon fans out into a line formation upon reaching it. They follow formation orders at a Stay waypoint, as the manual says. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 23, 2022 Share Posted September 23, 2022 18 hours ago, Ssnake said: The manual may be out of date. Try it out. Well I did try it initially but then when it never worked I figured it was a case of RTFM, which is where I got a reason at least. That then drove the request here. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 24, 2022 Share Posted September 24, 2022 The ability to easily identify which routes are impacted by an Event or Condition or Trigger. Perhaps something like the Mission Debugger (or an additional tab to it) showing which routes are impacted by say "Trigger 1" being enabled - perhaps highlighting them on the map or similar. That way if you need to change all routes activated by Trigger 1 to now be activated by Event 1, you can find them more easily. 1 Quote Link to comment Share on other sites More sharing options...
Higgs Posted September 25, 2022 Share Posted September 25, 2022 (edited) I am aware what follows will probably be considered too much effort for too little to gain but here we go anyway. I'd love to have the option to set the voices of a vehicle to the language of the country which produced/ owns the vehicle. So if I am inside an M1 I'd get the US voice lines, inside a Challenger I'd get the UK voices lines and inside a Leopard I'd get German voice lines. Now I am aware that for example the Leopard is used by many countries so it would be cool if the camouflage scheme would also determin the language spoken. I understand not everyone wants that so it would probably be great to have an option to turn it off. Edited September 25, 2022 by Higgs 1 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 25, 2022 Share Posted September 25, 2022 1 hour ago, Higgs said: I am aware what follows will probably be considered too much effort for too little to gain but here we go anyway. I'd love to have the option to set the voices of a vehicle to the language of the country which produced/ owns the vehicle. So if I am inside an M1 I'd get the US voice lines, inside a Challenger I'd get the UK voices lines and inside a Leopard I'd get German voice lines. Now I am aware that for example the Leopard is used by many countries so it would be cool if the camouflage scheme would also determin the language spoken. I understand not everyone wants that so it would probably be great to have an option to turn it off. You can set the languages for a scenario so that UK vehicle crews use UK fire control orders, etc. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 25, 2022 Members Share Posted September 25, 2022 Before switching languages you may want to make sure that the "pstring.txt" of your preferred language is copied to all other subdirectories of the ..\loc\ folder, so that if you change the language you aren't hopelessly stuck with Steel Beasts menus that you no longer understand (I'm looking at you, Finnish language!). 1 Quote Link to comment Share on other sites More sharing options...
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